Player agents for Langrid gaming

Akihiro Yamaguchi, Keisuke Tsunoda, Reiko Hishiyama

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    Gathering players is unavoidably costly when we run large-scale "Langrid Gaming", which is a Language Grid-linked multilingual and multinational gaming simulation. If people can be replaced in the gaming simulations, the cost decreases. Thus, a player agent has been introduced. First, game experiments were conducted in natural language, and parallel texts and player agents were developed by analyzing the experiments. Second, experiments were conducted in Japanese Experiment 1) and in Japanese and Chinese (Experiment 2). Negotiation protocols were analyzed, and new parallel texts were developed from Experiments 1 and 2. Third, experiments were conducted in Japanese (Experiment 3) once again, and Experiments 1, 2, and 3 were compared and analyzed. The following results were obtained. (1) Using parallel texts enables a player agent to be introduced. (2) Various negotiation protocols can be extracted by repeating an experiment with a greater variety of participants. (3) Valid parallel texts can be extracted by analyzing negotiation protocols and functions of utterances. (4) Adding new parallel texts reduces fruitless utterances and changes the negotiations protocol.

    Original languageEnglish
    Title of host publicationSIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication
    Pages51-58
    Number of pages8
    DOIs
    Publication statusPublished - 2011
    Event29th ACM International Conference on Design of Communication, SIGDOC'11 - Pisa
    Duration: 2011 Oct 32011 Oct 5

    Other

    Other29th ACM International Conference on Design of Communication, SIGDOC'11
    CityPisa
    Period11/10/311/10/5

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    Experiments
    Costs

    Keywords

    • gaming simulation
    • intercultural collaboration
    • language-grid
    • negotiation protocol
    • participatory approach

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications

    Cite this

    Yamaguchi, A., Tsunoda, K., & Hishiyama, R. (2011). Player agents for Langrid gaming. In SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication (pp. 51-58) https://doi.org/10.1145/2038476.2038486

    Player agents for Langrid gaming. / Yamaguchi, Akihiro; Tsunoda, Keisuke; Hishiyama, Reiko.

    SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. 2011. p. 51-58.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Yamaguchi, A, Tsunoda, K & Hishiyama, R 2011, Player agents for Langrid gaming. in SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. pp. 51-58, 29th ACM International Conference on Design of Communication, SIGDOC'11, Pisa, 11/10/3. https://doi.org/10.1145/2038476.2038486
    Yamaguchi A, Tsunoda K, Hishiyama R. Player agents for Langrid gaming. In SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. 2011. p. 51-58 https://doi.org/10.1145/2038476.2038486
    Yamaguchi, Akihiro ; Tsunoda, Keisuke ; Hishiyama, Reiko. / Player agents for Langrid gaming. SIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication. 2011. pp. 51-58
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