Playful Information Access Through Virtual Creatures

Kota Gushima, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper proposes Ambient Bot, an information notification system that presents practical everyday contents to people intimately and ambiently. Ambient Bot requires people to wear a head-mounted display (HMD). Users see a virtual creature in the real world via augmented reality technologies. The creature not only speaks but presents everyday information that people might be interested in only when they focus their attentions on the creature itself.

    Original languageEnglish
    Title of host publicationEntertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings
    EditorsLicinio Roque, Artur Lugmayr, Esteban Clua, Pauliina Tuomi
    PublisherSpringer-Verlag
    Pages191-197
    Number of pages7
    ISBN (Print)9783319994253
    DOIs
    Publication statusPublished - 2018 Jan 1
    Event17th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2018 Held at the 24th IFIP World Computer Congress, WCC 2018 - Poznan, Poland
    Duration: 2018 Sep 172018 Sep 20

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume11112 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Other

    Other17th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2018 Held at the 24th IFIP World Computer Congress, WCC 2018
    CountryPoland
    CityPoznan
    Period18/9/1718/9/20

    Fingerprint

    Augmented reality
    Augmented Reality
    Information Systems
    Display
    Information systems
    Display devices
    Wear of materials

    Keywords

    • Eye contact
    • Intimate notification
    • Playful interaction

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

    Cite this

    Gushima, K., & Nakajima, T. (2018). Playful Information Access Through Virtual Creatures. In L. Roque, A. Lugmayr, E. Clua, & P. Tuomi (Eds.), Entertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings (pp. 191-197). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11112 LNCS). Springer-Verlag. https://doi.org/10.1007/978-3-319-99426-0_16

    Playful Information Access Through Virtual Creatures. / Gushima, Kota; Nakajima, Tatsuo.

    Entertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings. ed. / Licinio Roque; Artur Lugmayr; Esteban Clua; Pauliina Tuomi. Springer-Verlag, 2018. p. 191-197 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11112 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Gushima, K & Nakajima, T 2018, Playful Information Access Through Virtual Creatures. in L Roque, A Lugmayr, E Clua & P Tuomi (eds), Entertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11112 LNCS, Springer-Verlag, pp. 191-197, 17th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2018 Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, 18/9/17. https://doi.org/10.1007/978-3-319-99426-0_16
    Gushima K, Nakajima T. Playful Information Access Through Virtual Creatures. In Roque L, Lugmayr A, Clua E, Tuomi P, editors, Entertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings. Springer-Verlag. 2018. p. 191-197. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-99426-0_16
    Gushima, Kota ; Nakajima, Tatsuo. / Playful Information Access Through Virtual Creatures. Entertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings. editor / Licinio Roque ; Artur Lugmayr ; Esteban Clua ; Pauliina Tuomi. Springer-Verlag, 2018. pp. 191-197 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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