Playing a 3D game of life in an interactive virtual sandbox

Daisuke Ogihara, Hiroki Sayama

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a novel artificial-life-oriented media art " RomperSand", which applies a three-dimensional version of the Game of Life (GoL) CA for the construction of an interactive virtual playground. In RomperSand, two distinct sets of state-transition rules are combined together: one for simulating physically plausible motion of virtual sand particles and the other for realizing the GoL-like dynamic behavior of living structures. Players can operate several virtual tools to create, destroy, and interact with these structures. The system was implemented as a Windows application and was tested by several users, gaining positive appreciations from them.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages481-490
Number of pages10
Volume3630 LNAI
DOIs
Publication statusPublished - 2005
Externally publishedYes
Event8th European Conference on Advances in Artificial Life, ECAL 2005 - Canterbury, United Kingdom
Duration: 2005 Sep 52005 Sep 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3630 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other8th European Conference on Advances in Artificial Life, ECAL 2005
CountryUnited Kingdom
CityCanterbury
Period05/9/505/9/9

Fingerprint

Game of Life
Sand
Artificial Life
State Transition
Dynamic Behavior
Distinct
Three-dimensional
Motion

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Ogihara, D., & Sayama, H. (2005). Playing a 3D game of life in an interactive virtual sandbox. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3630 LNAI, pp. 481-490). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3630 LNAI). https://doi.org/10.1007/11553090_49

Playing a 3D game of life in an interactive virtual sandbox. / Ogihara, Daisuke; Sayama, Hiroki.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 3630 LNAI 2005. p. 481-490 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3630 LNAI).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ogihara, D & Sayama, H 2005, Playing a 3D game of life in an interactive virtual sandbox. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 3630 LNAI, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 3630 LNAI, pp. 481-490, 8th European Conference on Advances in Artificial Life, ECAL 2005, Canterbury, United Kingdom, 05/9/5. https://doi.org/10.1007/11553090_49
Ogihara D, Sayama H. Playing a 3D game of life in an interactive virtual sandbox. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 3630 LNAI. 2005. p. 481-490. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/11553090_49
Ogihara, Daisuke ; Sayama, Hiroki. / Playing a 3D game of life in an interactive virtual sandbox. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 3630 LNAI 2005. pp. 481-490 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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