Psychological evaluation of a group communication activativation robot in a party game

Yoichi Matsuyama, Shinya Fujie, Hikaru Taniyama, Tetsunori Kobayashi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

We propose a communication activation robot and evaluate effectiveness of communication activation. As an example of application, we developed the system participating in a quiz-formed party game called NANDOKU quiz on a multi-modal conversation robot SCHEMA, and we conducted an experiment in a laboratory to evaluate its capability of activation in group communication. We evaluated interaction in NANDOKU quiz game with subjects as panelists using video analysis and SD(Semantic Differential) method with questionnaires. The result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot. As the result of video analysis, the smiling duration ratio is greater with participation of a robot. These results imply evidence of robot's communication activation function in the party game.

Original languageEnglish
Title of host publicationProceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010
Pages3046-3049
Number of pages4
Publication statusPublished - 2010
Event11th Annual Conference of the International Speech Communication Association: Spoken Language Processing for All, INTERSPEECH 2010 - Makuhari, Chiba
Duration: 2010 Sep 262010 Sep 30

Other

Other11th Annual Conference of the International Speech Communication Association: Spoken Language Processing for All, INTERSPEECH 2010
CityMakuhari, Chiba
Period10/9/2610/9/30

Fingerprint

Communication
Semantic Differential
Psychology
Smiling
Psychological
Robot
Group Communication
Evaluation
Activation
Participation

Keywords

  • Communication activation
  • Conversational robot
  • Evaluation
  • Group communication

ASJC Scopus subject areas

  • Language and Linguistics
  • Speech and Hearing

Cite this

Matsuyama, Y., Fujie, S., Taniyama, H., & Kobayashi, T. (2010). Psychological evaluation of a group communication activativation robot in a party game. In Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010 (pp. 3046-3049)

Psychological evaluation of a group communication activativation robot in a party game. / Matsuyama, Yoichi; Fujie, Shinya; Taniyama, Hikaru; Kobayashi, Tetsunori.

Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010. 2010. p. 3046-3049.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Matsuyama, Y, Fujie, S, Taniyama, H & Kobayashi, T 2010, Psychological evaluation of a group communication activativation robot in a party game. in Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010. pp. 3046-3049, 11th Annual Conference of the International Speech Communication Association: Spoken Language Processing for All, INTERSPEECH 2010, Makuhari, Chiba, 10/9/26.
Matsuyama Y, Fujie S, Taniyama H, Kobayashi T. Psychological evaluation of a group communication activativation robot in a party game. In Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010. 2010. p. 3046-3049
Matsuyama, Yoichi ; Fujie, Shinya ; Taniyama, Hikaru ; Kobayashi, Tetsunori. / Psychological evaluation of a group communication activativation robot in a party game. Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010. 2010. pp. 3046-3049
@inproceedings{743ff8894d72425a8c1bbc4a8a0c36ea,
title = "Psychological evaluation of a group communication activativation robot in a party game",
abstract = "We propose a communication activation robot and evaluate effectiveness of communication activation. As an example of application, we developed the system participating in a quiz-formed party game called NANDOKU quiz on a multi-modal conversation robot SCHEMA, and we conducted an experiment in a laboratory to evaluate its capability of activation in group communication. We evaluated interaction in NANDOKU quiz game with subjects as panelists using video analysis and SD(Semantic Differential) method with questionnaires. The result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot. As the result of video analysis, the smiling duration ratio is greater with participation of a robot. These results imply evidence of robot's communication activation function in the party game.",
keywords = "Communication activation, Conversational robot, Evaluation, Group communication",
author = "Yoichi Matsuyama and Shinya Fujie and Hikaru Taniyama and Tetsunori Kobayashi",
year = "2010",
language = "English",
pages = "3046--3049",
booktitle = "Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010",

}

TY - GEN

T1 - Psychological evaluation of a group communication activativation robot in a party game

AU - Matsuyama, Yoichi

AU - Fujie, Shinya

AU - Taniyama, Hikaru

AU - Kobayashi, Tetsunori

PY - 2010

Y1 - 2010

N2 - We propose a communication activation robot and evaluate effectiveness of communication activation. As an example of application, we developed the system participating in a quiz-formed party game called NANDOKU quiz on a multi-modal conversation robot SCHEMA, and we conducted an experiment in a laboratory to evaluate its capability of activation in group communication. We evaluated interaction in NANDOKU quiz game with subjects as panelists using video analysis and SD(Semantic Differential) method with questionnaires. The result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot. As the result of video analysis, the smiling duration ratio is greater with participation of a robot. These results imply evidence of robot's communication activation function in the party game.

AB - We propose a communication activation robot and evaluate effectiveness of communication activation. As an example of application, we developed the system participating in a quiz-formed party game called NANDOKU quiz on a multi-modal conversation robot SCHEMA, and we conducted an experiment in a laboratory to evaluate its capability of activation in group communication. We evaluated interaction in NANDOKU quiz game with subjects as panelists using video analysis and SD(Semantic Differential) method with questionnaires. The result of SD method indicates that subjects feel more pleased and more noisy with participation of a robot. As the result of video analysis, the smiling duration ratio is greater with participation of a robot. These results imply evidence of robot's communication activation function in the party game.

KW - Communication activation

KW - Conversational robot

KW - Evaluation

KW - Group communication

UR - http://www.scopus.com/inward/record.url?scp=79959859600&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=79959859600&partnerID=8YFLogxK

M3 - Conference contribution

SP - 3046

EP - 3049

BT - Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010

ER -