Real-life classroom scenario of m-learning improvements using features of Massive Multiplay Online Games and Instructional Design

Mohd Firdaus Md Khalid, Wataru Kameyama

    Research output: Contribution to journalArticle

    Abstract

    We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Games (MMOG) and systematic principles of Instructional Design (ID) Methodology into Mobile learning (m-learning), in order to counter m-learning's preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with volunteered students to produce notable results for further analysis. This paper reports on the comparison of academic test results obtained between an existing m-learning system and our developed proposed system, conducted in a real-life classroom scenario.

    Original languageEnglish
    Pages (from-to)203-218
    Number of pages16
    JournalInternational Journal of Advanced Media and Communication
    Volume4
    Issue number3
    DOIs
    Publication statusPublished - 2010 Aug

    Fingerprint

    Learning systems
    Students
    scenario
    classroom
    learning
    Experiments
    learning environment
    experiment
    methodology
    student

    Keywords

    • Classroom scenario
    • ID
    • Instructional design
    • M-learning
    • Massive Multiplayer Online Games
    • MMOG
    • MMOM

    ASJC Scopus subject areas

    • Communication
    • Cultural Studies

    Cite this

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