Real time ambient occlusion by curvature dependent occlusion function

Tomohito Hattori, Hiroyuki Kubo, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    We present the novel technique to compute ambient occlusion [2008] on real-time graphics hardware. Because current real-time ambient occlusion techniques like SSAO need at least 16 rays sampling and too high computational cost to implement on computer games. Our method approximates occlusion as a local illumination model by introducing curvature-dependent function.

    Original languageEnglish
    Title of host publicationSIGGRAPH Asia 2011 Posters, SA'11
    DOIs
    Publication statusPublished - 2011
    EventSIGGRAPH Asia 2011 Posters, SA'11 - Hong Kong
    Duration: 2011 Dec 122011 Dec 15

    Other

    OtherSIGGRAPH Asia 2011 Posters, SA'11
    CityHong Kong
    Period11/12/1211/12/15

    Fingerprint

    Computer games
    Lighting
    Sampling
    Hardware
    Costs

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition

    Cite this

    Real time ambient occlusion by curvature dependent occlusion function. / Hattori, Tomohito; Kubo, Hiroyuki; Morishima, Shigeo.

    SIGGRAPH Asia 2011 Posters, SA'11. 2011. 48.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Hattori, T, Kubo, H & Morishima, S 2011, Real time ambient occlusion by curvature dependent occlusion function. in SIGGRAPH Asia 2011 Posters, SA'11., 48, SIGGRAPH Asia 2011 Posters, SA'11, Hong Kong, 11/12/12. https://doi.org/10.1145/2073304.2073358
    Hattori, Tomohito ; Kubo, Hiroyuki ; Morishima, Shigeo. / Real time ambient occlusion by curvature dependent occlusion function. SIGGRAPH Asia 2011 Posters, SA'11. 2011.
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