Real-time and interactive rendering for translucent materials such as human skin

Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    To synthesize a realistic human animation using computer graphics, it is necessary to simulate subsurface scattering inside a human skin. We have developed a curvature-dependent reflectance functions (CDRF) which mimics the presence of a subsurface scattering effect. In this approach, we provide only a single parameter that represents the intensity of incident light scattering in a translucent material. We implemented our algorithm as a hardware-accelerated real-time renderer with a HLSL pixel shader. This approach is easily implementable on the GPU and does not require any complicated pre-processing and multi-pass rendering as is often the case in this area of research.

    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Pages388-395
    Number of pages8
    Volume6772 LNCS
    EditionPART 2
    DOIs
    Publication statusPublished - 2011
    EventHuman Interface and the Management of Information: Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011 - Orlando, FL
    Duration: 2011 Jul 92011 Jul 14

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    NumberPART 2
    Volume6772 LNCS
    ISSN (Print)03029743
    ISSN (Electronic)16113349

    Other

    OtherHuman Interface and the Management of Information: Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011
    CityOrlando, FL
    Period11/7/911/7/14

    Fingerprint

    Rendering
    Skin
    Scattering
    Real-time
    Light Scattering
    Computer graphics
    Animation
    Reflectance
    Light scattering
    Preprocessing
    Pixel
    Pixels
    Curvature
    Hardware
    Necessary
    Dependent
    Processing
    Human
    Graphics processing unit

    Keywords

    • computer graphics
    • real-time rendering
    • subsurface scattering

    ASJC Scopus subject areas

    • Computer Science(all)
    • Theoretical Computer Science

    Cite this

    Kubo, H., Dobashi, Y., & Morishima, S. (2011). Real-time and interactive rendering for translucent materials such as human skin. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 2 ed., Vol. 6772 LNCS, pp. 388-395). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6772 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-21669-5_46

    Real-time and interactive rendering for translucent materials such as human skin. / Kubo, Hiroyuki; Dobashi, Yoshinori; Morishima, Shigeo.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 6772 LNCS PART 2. ed. 2011. p. 388-395 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6772 LNCS, No. PART 2).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Kubo, H, Dobashi, Y & Morishima, S 2011, Real-time and interactive rendering for translucent materials such as human skin. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 edn, vol. 6772 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 2, vol. 6772 LNCS, pp. 388-395, Human Interface and the Management of Information: Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011, Orlando, FL, 11/7/9. https://doi.org/10.1007/978-3-642-21669-5_46
    Kubo H, Dobashi Y, Morishima S. Real-time and interactive rendering for translucent materials such as human skin. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 ed. Vol. 6772 LNCS. 2011. p. 388-395. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2). https://doi.org/10.1007/978-3-642-21669-5_46
    Kubo, Hiroyuki ; Dobashi, Yoshinori ; Morishima, Shigeo. / Real-time and interactive rendering for translucent materials such as human skin. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 6772 LNCS PART 2. ed. 2011. pp. 388-395 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2).
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