Real-time and interactive rendering for translucent materials such as human skin

Hiroyuki Kubo*, Yoshinori Dobashi, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

To synthesize a realistic human animation using computer graphics, it is necessary to simulate subsurface scattering inside a human skin. We have developed a curvature-dependent reflectance functions (CDRF) which mimics the presence of a subsurface scattering effect. In this approach, we provide only a single parameter that represents the intensity of incident light scattering in a translucent material. We implemented our algorithm as a hardware-accelerated real-time renderer with a HLSL pixel shader. This approach is easily implementable on the GPU and does not require any complicated pre-processing and multi-pass rendering as is often the case in this area of research.

Original languageEnglish
Title of host publicationHuman Interface and the Management of Information
Subtitle of host publicationInteracting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011, Proceedings
Pages388-395
Number of pages8
EditionPART 2
DOIs
Publication statusPublished - 2011 Jul 19
EventHuman Interface and the Management of Information: Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011 - Orlando, FL, United States
Duration: 2011 Jul 92011 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6772 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceHuman Interface and the Management of Information: Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011
Country/TerritoryUnited States
CityOrlando, FL
Period11/7/911/7/14

Keywords

  • computer graphics
  • real-time rendering
  • subsurface scattering

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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