Real-time dust rendering by parametric shell texture synthesis

Shohei Adachi, Hiroaki Ukaji, Takahiro Kosaka, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    When we synthesize a realistic appearance of dust-covered object by CG, it is necessary to express a large number of fabric components of dust accurately with many short fibers, and as a result, this process is a time-consuming task. The dust amount prediction function suggested by Hsu [1995] proposed modeling and rendering techniques for dusty surfaces. These techniques only describe dust accumulation as a shading function, however, they cannot express the volume of dust on the surfaces. In this study, we present a novel method to model and render the appearance and volume of dust in real-time by using shell texturing. Each shell texture, which can express several components, is automatically generated in our procedural approach. Therefore, we can draw any arbitrary appearance of dust rapidly and interactively by solely controlling simple parameters.

    Original languageEnglish
    Title of host publicationACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
    DOIs
    Publication statusPublished - 2013
    EventACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013 - Anaheim, CA
    Duration: 2013 Jul 212013 Jul 25

    Other

    OtherACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013
    CityAnaheim, CA
    Period13/7/2113/7/25

    Fingerprint

    Dust
    Textures
    Texturing
    Fibers

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Software

    Cite this

    Adachi, S., Ukaji, H., Kosaka, T., & Morishima, S. (2013). Real-time dust rendering by parametric shell texture synthesis. In ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013 [104] https://doi.org/10.1145/2503385.2503499

    Real-time dust rendering by parametric shell texture synthesis. / Adachi, Shohei; Ukaji, Hiroaki; Kosaka, Takahiro; Morishima, Shigeo.

    ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013. 2013. 104.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Adachi, S, Ukaji, H, Kosaka, T & Morishima, S 2013, Real-time dust rendering by parametric shell texture synthesis. in ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013., 104, ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013, Anaheim, CA, 13/7/21. https://doi.org/10.1145/2503385.2503499
    Adachi S, Ukaji H, Kosaka T, Morishima S. Real-time dust rendering by parametric shell texture synthesis. In ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013. 2013. 104 https://doi.org/10.1145/2503385.2503499
    Adachi, Shohei ; Ukaji, Hiroaki ; Kosaka, Takahiro ; Morishima, Shigeo. / Real-time dust rendering by parametric shell texture synthesis. ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013. 2013.
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