Real-time dust rendering by parametric shell texture synthesis

Shohei Adachi*, Hiroaki Ukaji, Takahiro Kosaka, Shigeo Morishima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

When we synthesize a realistic appearance of dust-covered object by CG, it is necessary to express a large number of fabric components of dust accurately with many short fibers, and as a result, this process is a time-consuming task. The dust amount prediction function suggested by Hsu [1995] proposed modeling and rendering techniques for dusty surfaces. These techniques only describe dust accumulation as a shading function, however, they cannot express the volume of dust on the surfaces. In this study, we present a novel method to model and render the appearance and volume of dust in real-time by using shell texturing. Each shell texture, which can express several components, is automatically generated in our procedural approach. Therefore, we can draw any arbitrary appearance of dust rapidly and interactively by solely controlling simple parameters.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
DOIs
Publication statusPublished - 2013
EventACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013 - Anaheim, CA, United States
Duration: 2013 Jul 212013 Jul 25

Publication series

NameACM SIGGRAPH 2013 Posters, SIGGRAPH 2013

Conference

ConferenceACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013
Country/TerritoryUnited States
CityAnaheim, CA
Period13/7/2113/7/25

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

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