Real-time hair simulation on mobile device

Zhuopeng Zhang, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.

    Original languageEnglish
    Title of host publicationProceedings - Motion in Games 2013, MIG 2013
    Pages127-132
    Number of pages6
    DOIs
    Publication statusPublished - 2013
    Event6th International Conference on Motion in Games, MIG 2013 - Dublin
    Duration: 2013 Nov 72013 Nov 9

    Other

    Other6th International Conference on Motion in Games, MIG 2013
    CityDublin
    Period13/11/713/11/9

    Fingerprint

    Mobile devices
    Transparency
    Interpolation
    Hardware
    Costs
    Graphics processing unit

    Keywords

    • animation
    • Computer graphics
    • hair simulation
    • mobile device

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction
    • Software

    Cite this

    Zhang, Z., & Morishima, S. (2013). Real-time hair simulation on mobile device. In Proceedings - Motion in Games 2013, MIG 2013 (pp. 127-132) https://doi.org/10.1145/2522628.2522905

    Real-time hair simulation on mobile device. / Zhang, Zhuopeng; Morishima, Shigeo.

    Proceedings - Motion in Games 2013, MIG 2013. 2013. p. 127-132.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Zhang, Z & Morishima, S 2013, Real-time hair simulation on mobile device. in Proceedings - Motion in Games 2013, MIG 2013. pp. 127-132, 6th International Conference on Motion in Games, MIG 2013, Dublin, 13/11/7. https://doi.org/10.1145/2522628.2522905
    Zhang Z, Morishima S. Real-time hair simulation on mobile device. In Proceedings - Motion in Games 2013, MIG 2013. 2013. p. 127-132 https://doi.org/10.1145/2522628.2522905
    Zhang, Zhuopeng ; Morishima, Shigeo. / Real-time hair simulation on mobile device. Proceedings - Motion in Games 2013, MIG 2013. 2013. pp. 127-132
    @inproceedings{cad4e46358714eb1bb212339fd7c58f7,
    title = "Real-time hair simulation on mobile device",
    abstract = "Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.",
    keywords = "animation, Computer graphics, hair simulation, mobile device",
    author = "Zhuopeng Zhang and Shigeo Morishima",
    year = "2013",
    doi = "10.1145/2522628.2522905",
    language = "English",
    isbn = "9781450325462",
    pages = "127--132",
    booktitle = "Proceedings - Motion in Games 2013, MIG 2013",

    }

    TY - GEN

    T1 - Real-time hair simulation on mobile device

    AU - Zhang, Zhuopeng

    AU - Morishima, Shigeo

    PY - 2013

    Y1 - 2013

    N2 - Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.

    AB - Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.

    KW - animation

    KW - Computer graphics

    KW - hair simulation

    KW - mobile device

    UR - http://www.scopus.com/inward/record.url?scp=84889593617&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84889593617&partnerID=8YFLogxK

    U2 - 10.1145/2522628.2522905

    DO - 10.1145/2522628.2522905

    M3 - Conference contribution

    AN - SCOPUS:84889593617

    SN - 9781450325462

    SP - 127

    EP - 132

    BT - Proceedings - Motion in Games 2013, MIG 2013

    ER -