Realistic 3D facial animation in virtual space teleconferencing

Lhassan Moubaraki, Jun Ohya, Fumio Kishino

Research output: Contribution to conferencePaper

2 Citations (Scopus)

Abstract

Our work on color texture synthesis, real-time animation of facial wrinkles and 3D shape deformation enhances realism with minimal computational expense and gives a total control of the wrinkling process during facial expressions within the Virtual Space Teleconferencing system. Facial wrinkles are synthesized on a scanned facial texture using the bump mapping technique by detecting wrinkles in a real facial image by a noise-removing process and a gradient extraction operation. In relation with the detected facial expression on the face, wrinkles are realistically animated by employing hardware blending. Simultaneously, the wireframe displacement coupled with the expression of the human face according to predefined motion rules improves the realism of 3D human figure models in a virtual space teleconferencing system.

Original languageEnglish
Pages253-258
Number of pages6
Publication statusPublished - 1995 Dec 1
Externally publishedYes
EventProceedings of the 1995 4th IEEE International Workshop on Robot and Human Communication, RO-MAN - Tokyo, Jpn
Duration: 1995 Jul 51995 Jul 7

Other

OtherProceedings of the 1995 4th IEEE International Workshop on Robot and Human Communication, RO-MAN
CityTokyo, Jpn
Period95/7/595/7/7

ASJC Scopus subject areas

  • Hardware and Architecture
  • Software

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  • Cite this

    Moubaraki, L., Ohya, J., & Kishino, F. (1995). Realistic 3D facial animation in virtual space teleconferencing. 253-258. Paper presented at Proceedings of the 1995 4th IEEE International Workshop on Robot and Human Communication, RO-MAN, Tokyo, Jpn, .