Realistic 3D facial animation using parameter-based deformation and texture remapping

Hajime Sato, Jun Ohya, Nobuyoshi Terashima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    A method for constructing 3D human facial images which maintains the characteristics of video input image is proposed. First, a personalized 3D polygonal facial model is constructed from two orthogonal facial images. Video input frames are modified, and the vertices composing the 3D polygons are altered according to the contraction rule of facial muscles. Moreover, the modified input frame is texture mapped directly onto to the forementioned model to improve the quality of the reconstructed image. This method was implemented onto an ordinary PC, and an experiment using five persons' face data showed the effectiveness of the method both quantitatively and subjectively.

    Original languageEnglish
    Title of host publicationProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition
    Pages735-742
    Number of pages8
    DOIs
    Publication statusPublished - 2004
    EventProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004 - Seoul
    Duration: 2004 May 172004 May 19

    Other

    OtherProceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004
    CitySeoul
    Period04/5/1704/5/19

    Fingerprint

    Animation
    Textures
    Muscle
    Experiments

    ASJC Scopus subject areas

    • Engineering(all)

    Cite this

    Sato, H., Ohya, J., & Terashima, N. (2004). Realistic 3D facial animation using parameter-based deformation and texture remapping. In Proceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition (pp. 735-742) https://doi.org/10.1109/AFGR.2004.1301622

    Realistic 3D facial animation using parameter-based deformation and texture remapping. / Sato, Hajime; Ohya, Jun; Terashima, Nobuyoshi.

    Proceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition. 2004. p. 735-742.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sato, H, Ohya, J & Terashima, N 2004, Realistic 3D facial animation using parameter-based deformation and texture remapping. in Proceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition. pp. 735-742, Proceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition FGR 2004, Seoul, 04/5/17. https://doi.org/10.1109/AFGR.2004.1301622
    Sato H, Ohya J, Terashima N. Realistic 3D facial animation using parameter-based deformation and texture remapping. In Proceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition. 2004. p. 735-742 https://doi.org/10.1109/AFGR.2004.1301622
    Sato, Hajime ; Ohya, Jun ; Terashima, Nobuyoshi. / Realistic 3D facial animation using parameter-based deformation and texture remapping. Proceedings - Sixth IEEE International Conference on Automatic Face and Gesture Recognition. 2004. pp. 735-742
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