Realistic facial animation by automatic individual head modeling and facial muscle adjustment

Akinobu Maejima, Hiroyuki Kubo, Shigeo Morishima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a technique for automatically generating a realistic facial animation with precise individual facial geometry and characteristic facial expressions. Our method is divided into two key methods: the head modeling process automatically generates a whole head model only from facial range scan data, the facial animation setup process automatically generates key shapes which represent individual facial expressions based on physics-based facial muscle simulation with an individual muscle layout estimated from facial expression videos. Facial animations considering individual characteristics can be synthesized using the generated head model and key shapes. Experimental results show that the proposed method can generate facial animations where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling techniques are effective to entertainment system like a Future Cast.

Original languageEnglish
Title of host publicationVirtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Proceedings
Pages260-269
Number of pages10
EditionPART 2
DOIs
Publication statusPublished - 2011 Jul 21
Event4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011 - Orlando, FL, United States
Duration: 2011 Jul 92011 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6774 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Conference on Virtual and Mixed Reality, Held as Part of HCI International 2011
CountryUnited States
CityOrlando, FL
Period11/7/911/7/14

Keywords

  • Automatic Mesh Completion
  • Facial Animation Synthesis
  • Facial Muscle Layout Estimation
  • Individual Head Model
  • Key Shape Generation

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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