TY - GEN
T1 - Reflectance estimation of human face from a single shot image
AU - Okami, Kazuki
AU - Iwamoto, Naoya
AU - Maejima, Akinobu
AU - Morishima, Shigeo
PY - 2013
Y1 - 2013
N2 - Simulation of the reflectance of translucent materials is one of the most important factors in the creation of realistic CG objects. Estimating the reflectance characteristics of translucent materials from a single image is a very efficient way of re-rendering objects that exist in real environments. However, this task is considerably challenging because this approach leads to problems such as the existence of many unknown parameters. Munoz et al. [2011] proposed a method for the estimation of the bidirectional surface scattering reflectance distribution function (BSSRDF) from a given single image. However, it is difficult or impossible to estimate the BSSRDF of materials with complex shapes because this method's target was the convexity of objects therefore, it used a rough depth recovery technique for global convex objects. In this paper, we propose a method for accurately estimating the BSSRDF of human faces, which have complex shapes. We use a 3D face reconstruction technique to satisfy the above assumption. We are able to acquire more accurate geometries of human faces, and it enables us to estimate the reflectance characteristics of faces.
AB - Simulation of the reflectance of translucent materials is one of the most important factors in the creation of realistic CG objects. Estimating the reflectance characteristics of translucent materials from a single image is a very efficient way of re-rendering objects that exist in real environments. However, this task is considerably challenging because this approach leads to problems such as the existence of many unknown parameters. Munoz et al. [2011] proposed a method for the estimation of the bidirectional surface scattering reflectance distribution function (BSSRDF) from a given single image. However, it is difficult or impossible to estimate the BSSRDF of materials with complex shapes because this method's target was the convexity of objects therefore, it used a rough depth recovery technique for global convex objects. In this paper, we propose a method for accurately estimating the BSSRDF of human faces, which have complex shapes. We use a 3D face reconstruction technique to satisfy the above assumption. We are able to acquire more accurate geometries of human faces, and it enables us to estimate the reflectance characteristics of faces.
UR - http://www.scopus.com/inward/record.url?scp=84881588575&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84881588575&partnerID=8YFLogxK
U2 - 10.1145/2503385.2503500
DO - 10.1145/2503385.2503500
M3 - Conference contribution
AN - SCOPUS:84881588575
SN - 9781450323420
T3 - ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
BT - ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
T2 - ACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013
Y2 - 21 July 2013 through 25 July 2013
ER -