Reflecting human behavior to motivate desirable lifestyle

Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, Hiroaki Kimura

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    58 Citations (Scopus)

    Abstract

    Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior back to the person. Other interactive systems including "serious games" have been applied for the same purpose in areas such as nutrition, health and energy conservation, but they suffer from drawbacks such as inaccurate self-reporting, burdens placed on the user, and lack of effective feedback. Ambient lifestyle feedback systems overcome these challenges by relying on passive observation, calm presentation style and emotionally engaging feedback content. In this paper, we present an ambient lifestyle feedback system concept and provide insights from the design and implementation of two prototype systems, Virtual Aquarium and Mona Lisa Bookshelf. In particular, we discuss the theory and practice of effective feedback design by drawing on elementary behavioral psychology and small-scale user studies. The work is aimed at aiding in the design of ambient persuasive technologies and ambient interaction in general.

    Original languageEnglish
    Title of host publicationProceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS
    Pages405-414
    Number of pages10
    DOIs
    Publication statusPublished - 2008
    Event7th ACM Conference on Designing Interactive Systems - DIS 2008 - Cape Town
    Duration: 2008 Feb 252008 Feb 27

    Other

    Other7th ACM Conference on Designing Interactive Systems - DIS 2008
    CityCape Town
    Period08/2/2508/2/27

    Fingerprint

    Feedback
    Nutrition
    Embedded systems
    Energy conservation
    Computer systems
    Health

    Keywords

    • Ambient feedback
    • Behavior modification
    • Experience design
    • Intelligent smart objects
    • Interaction design
    • Motivation
    • Persuasive technology
    • Serious game

    ASJC Scopus subject areas

    • Software

    Cite this

    Nakajima, T., Lehdonvirta, V., Tokunaga, E., & Kimura, H. (2008). Reflecting human behavior to motivate desirable lifestyle. In Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS (pp. 405-414) https://doi.org/10.1145/1394445.1394489

    Reflecting human behavior to motivate desirable lifestyle. / Nakajima, Tatsuo; Lehdonvirta, Vili; Tokunaga, Eiji; Kimura, Hiroaki.

    Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS. 2008. p. 405-414.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Nakajima, T, Lehdonvirta, V, Tokunaga, E & Kimura, H 2008, Reflecting human behavior to motivate desirable lifestyle. in Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS. pp. 405-414, 7th ACM Conference on Designing Interactive Systems - DIS 2008, Cape Town, 08/2/25. https://doi.org/10.1145/1394445.1394489
    Nakajima T, Lehdonvirta V, Tokunaga E, Kimura H. Reflecting human behavior to motivate desirable lifestyle. In Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS. 2008. p. 405-414 https://doi.org/10.1145/1394445.1394489
    Nakajima, Tatsuo ; Lehdonvirta, Vili ; Tokunaga, Eiji ; Kimura, Hiroaki. / Reflecting human behavior to motivate desirable lifestyle. Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS. 2008. pp. 405-414
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