TY - GEN
T1 - Robust tessellation of trimmed rational B-spline surface patches
AU - Cho, Wonjoon
AU - Maekawa, Takashi
AU - Patrikalakis, Nicholas M.
AU - Peraire, Jaime
N1 - Funding Information:
Obtained in part from ONR and NSF under grant numbers N00014-96-1-0857 and DMI-9500394.
Publisher Copyright:
Copyright © 2018 IEEE - All rights reserved.
PY - 1998
Y1 - 1998
N2 - We present an unstructured triangular mesh generation algorithm that approximates a set of mutually non-intersecting simple trimmed rational B-spline surface patches within a user specified geometric tolerance. The proposed method uses numerically robust interval geometric representations/computations and also addresses the problem of topological consistency (homeomorphism) between the exact geometry and its approximation. Those are among the most important outstanding issues in geometry approximation problems. Our surface tessellation algorithm is based on the unstructured Delaunay mesh approach which leads to an efficient adaptive triangulation. A robust decision criterion is utilized to prevent possible failures in the conventional Delaunay triangulation. To satisfy the prescribed geometric tolerance, an adaptive node insertion algorithm is employed. Unstructured triangular meshes for free-form surfaces frequently involve triangles with high aspect ratio and accordingly, result in ill-conditioned meshing. Our proposed algorithm constructs 2D triangulation domains which sufficiently preserve the shape of triangles when mapped into 3D space and furthermore, the algorithm provides an efficient method that explicitly controls the aspect ratio of the triangular elements.
AB - We present an unstructured triangular mesh generation algorithm that approximates a set of mutually non-intersecting simple trimmed rational B-spline surface patches within a user specified geometric tolerance. The proposed method uses numerically robust interval geometric representations/computations and also addresses the problem of topological consistency (homeomorphism) between the exact geometry and its approximation. Those are among the most important outstanding issues in geometry approximation problems. Our surface tessellation algorithm is based on the unstructured Delaunay mesh approach which leads to an efficient adaptive triangulation. A robust decision criterion is utilized to prevent possible failures in the conventional Delaunay triangulation. To satisfy the prescribed geometric tolerance, an adaptive node insertion algorithm is employed. Unstructured triangular meshes for free-form surfaces frequently involve triangles with high aspect ratio and accordingly, result in ill-conditioned meshing. Our proposed algorithm constructs 2D triangulation domains which sufficiently preserve the shape of triangles when mapped into 3D space and furthermore, the algorithm provides an efficient method that explicitly controls the aspect ratio of the triangular elements.
KW - Homeomorphism
KW - Robustness
KW - Trimmed rational b-spline patch
KW - Well-conditioned unstructured meshing
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U2 - 10.1109/CGI.1998.694308
DO - 10.1109/CGI.1998.694308
M3 - Conference contribution
AN - SCOPUS:0345093483
T3 - Proceedings - Computer Graphics International, CGI 1998
SP - 543
EP - 555
BT - Proceedings - Computer Graphics International, CGI 1998
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 1998 Computer Graphics International, CGI 1998
Y2 - 22 June 1998 through 26 June 1998
ER -