Scan modeling: 3D modeling techniques using cross section of a shape

Tatsuhito Oe, Buntarou Shizuki, Jiro Tanaka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In clay modeling, a creator makes a model by using the shapes of objects, including hands. In contrast, in traditional 3D modeling environments, shapes are assigned by the systems a priori, i.e., no real world object's shape is used. In this paper, we present Scan Modeling, in which the creator performs 3D modeling by scanning any real object. To realize Scan Modeling, we developed an input device called "Wakucon". Wakucon is square-shaped with 245 millimeters per side. The creator uses it to scan a cross section of a shape by placing it inside of the device. By moving the Wakucon or the objects inserted into the device spatially while scanning these objects, the creator can perform 3D modeling. In this paper, we show interaction techniques and implementation of Scan Modeling. Additionally, we present an evaluation of the accuracy of reconstructed 3D models when using the Wakucon.

Original languageEnglish
Title of host publicationAPCHI'12 - Proceedings of the 2012 Asia Pacific Conference on Computer-Human Interaction
Pages243-250
Number of pages8
DOIs
Publication statusPublished - 2012 Oct 4
Externally publishedYes
Event10th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2012 - Matsue-city, Shimane, Japan
Duration: 2012 Aug 282012 Aug 31

Publication series

NameAPCHI'12 - Proceedings of the 2012 Asia Pacific Conference on Computer-Human Interaction

Conference

Conference10th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2012
CountryJapan
CityMatsue-city, Shimane
Period12/8/2812/8/31

Keywords

  • 3D modeling
  • 3D user interface
  • Cross section
  • Input device
  • Interaction techniques
  • Rapid prototyping
  • Shape reconstruction
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction

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