Scenario Description for Multi-Agent Simulation

Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Reiko Hishiyama

Research output: Chapter in Book/Report/Conference proceedingConference contribution

48 Citations (Scopus)

Abstract

Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-scale social simulations, we have developed the scenario description languages Q and IPC (Interaction Pattern Card); they enable experts in the application domain (often not computing professionals) to easily create complex scenarios. We have also established a four-step process for creating scenarios: 1) defining a vocabulary, 2) describing scenarios, 3) extracting interaction patterns, and 4) integrating real and virtual experiments. In order to validate the scenario description languages and the four-step process, we ran a series of evacuation simulations based on the proposed languages and process. We successfully double-check the result of the previous controlled experiment done in a real environment.

Original languageEnglish
Title of host publicationProceedings of the Interantional Conference on Autonomous Agents
EditorsJ.S. Rosenschein, T. Sandholm, M. Wooldridge, M. Yakoo
Pages369-376
Number of pages8
Volume2
Publication statusPublished - 2003
Externally publishedYes
EventProceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 03 - Melbourne, Vic.
Duration: 2003 Jul 142003 Jul 18

Other

OtherProceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 03
CityMelbourne, Vic.
Period03/7/1403/7/18

Fingerprint

Experiments

Keywords

  • Evacuation Simulation
  • Multi-agent Simulator
  • Scenario Description
  • Social Interaction

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Murakami, Y., Ishida, T., Kawasoe, T., & Hishiyama, R. (2003). Scenario Description for Multi-Agent Simulation. In J. S. Rosenschein, T. Sandholm, M. Wooldridge, & M. Yakoo (Eds.), Proceedings of the Interantional Conference on Autonomous Agents (Vol. 2, pp. 369-376)

Scenario Description for Multi-Agent Simulation. / Murakami, Yohei; Ishida, Toru; Kawasoe, Tomoyuki; Hishiyama, Reiko.

Proceedings of the Interantional Conference on Autonomous Agents. ed. / J.S. Rosenschein; T. Sandholm; M. Wooldridge; M. Yakoo. Vol. 2 2003. p. 369-376.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Murakami, Y, Ishida, T, Kawasoe, T & Hishiyama, R 2003, Scenario Description for Multi-Agent Simulation. in JS Rosenschein, T Sandholm, M Wooldridge & M Yakoo (eds), Proceedings of the Interantional Conference on Autonomous Agents. vol. 2, pp. 369-376, Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 03, Melbourne, Vic., 03/7/14.
Murakami Y, Ishida T, Kawasoe T, Hishiyama R. Scenario Description for Multi-Agent Simulation. In Rosenschein JS, Sandholm T, Wooldridge M, Yakoo M, editors, Proceedings of the Interantional Conference on Autonomous Agents. Vol. 2. 2003. p. 369-376
Murakami, Yohei ; Ishida, Toru ; Kawasoe, Tomoyuki ; Hishiyama, Reiko. / Scenario Description for Multi-Agent Simulation. Proceedings of the Interantional Conference on Autonomous Agents. editor / J.S. Rosenschein ; T. Sandholm ; M. Wooldridge ; M. Yakoo. Vol. 2 2003. pp. 369-376
@inproceedings{6c3489e295f04356b59346f42aaefb9a,
title = "Scenario Description for Multi-Agent Simulation",
abstract = "Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-scale social simulations, we have developed the scenario description languages Q and IPC (Interaction Pattern Card); they enable experts in the application domain (often not computing professionals) to easily create complex scenarios. We have also established a four-step process for creating scenarios: 1) defining a vocabulary, 2) describing scenarios, 3) extracting interaction patterns, and 4) integrating real and virtual experiments. In order to validate the scenario description languages and the four-step process, we ran a series of evacuation simulations based on the proposed languages and process. We successfully double-check the result of the previous controlled experiment done in a real environment.",
keywords = "Evacuation Simulation, Multi-agent Simulator, Scenario Description, Social Interaction",
author = "Yohei Murakami and Toru Ishida and Tomoyuki Kawasoe and Reiko Hishiyama",
year = "2003",
language = "English",
volume = "2",
pages = "369--376",
editor = "J.S. Rosenschein and T. Sandholm and M. Wooldridge and M. Yakoo",
booktitle = "Proceedings of the Interantional Conference on Autonomous Agents",

}

TY - GEN

T1 - Scenario Description for Multi-Agent Simulation

AU - Murakami, Yohei

AU - Ishida, Toru

AU - Kawasoe, Tomoyuki

AU - Hishiyama, Reiko

PY - 2003

Y1 - 2003

N2 - Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-scale social simulations, we have developed the scenario description languages Q and IPC (Interaction Pattern Card); they enable experts in the application domain (often not computing professionals) to easily create complex scenarios. We have also established a four-step process for creating scenarios: 1) defining a vocabulary, 2) describing scenarios, 3) extracting interaction patterns, and 4) integrating real and virtual experiments. In order to validate the scenario description languages and the four-step process, we ran a series of evacuation simulations based on the proposed languages and process. We successfully double-check the result of the previous controlled experiment done in a real environment.

AB - Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-scale social simulations, we have developed the scenario description languages Q and IPC (Interaction Pattern Card); they enable experts in the application domain (often not computing professionals) to easily create complex scenarios. We have also established a four-step process for creating scenarios: 1) defining a vocabulary, 2) describing scenarios, 3) extracting interaction patterns, and 4) integrating real and virtual experiments. In order to validate the scenario description languages and the four-step process, we ran a series of evacuation simulations based on the proposed languages and process. We successfully double-check the result of the previous controlled experiment done in a real environment.

KW - Evacuation Simulation

KW - Multi-agent Simulator

KW - Scenario Description

KW - Social Interaction

UR - http://www.scopus.com/inward/record.url?scp=1142305167&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=1142305167&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:1142305167

VL - 2

SP - 369

EP - 376

BT - Proceedings of the Interantional Conference on Autonomous Agents

A2 - Rosenschein, J.S.

A2 - Sandholm, T.

A2 - Wooldridge, M.

A2 - Yakoo, M.

ER -