Abstract
Screen space ambient occlusion is a very efficient means to capture the shadows caused by adjacent objects. However it is incapable of expressing transparency of objects. We introduce an approach which behaves like the combination of ambient occlusion and translucency. This method is an extension of the traditional screen space ambient occlusion algorithm with extra density field input. It can be applied on rendering mesh objects, and moreover it is very suitable for rendering complex hair models. We use the new algorithm to approximate light attenuation though semi-transparent hairs at real-time. Our method is implemented on common GPU, and independent from pre-computation. When it is used in environment lighting, the hair shading is visually similar to however one order of magnitude faster than existing algorithm.
Original language | English |
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Title of host publication | Smart Graphics - 13th International Symposium, SG 2015, Revised Selected Papers |
Publisher | Springer Verlag |
Pages | 29-40 |
Number of pages | 12 |
Volume | 9317 LNCS |
ISBN (Print) | 9783319538372 |
DOIs | |
Publication status | Published - 2017 |
Externally published | Yes |
Event | 13th International Symposium on Smart Graphics, SG 2015 - Chengdu, China Duration: 2015 Aug 26 → 2015 Aug 28 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 9317 LNCS |
ISSN (Print) | 03029743 |
ISSN (Electronic) | 16113349 |
Other
Other | 13th International Symposium on Smart Graphics, SG 2015 |
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Country | China |
City | Chengdu |
Period | 15/8/26 → 15/8/28 |
Fingerprint
Keywords
- Computer animation
- Deferred shading
- Hair shadowing
- Real-time rendering
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)
Cite this
Screen space hair self shadowing by translucent hybrid ambient occlusion. / Zhang, Zhuopeng; Morishima, Shigeo.
Smart Graphics - 13th International Symposium, SG 2015, Revised Selected Papers. Vol. 9317 LNCS Springer Verlag, 2017. p. 29-40 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9317 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Screen space hair self shadowing by translucent hybrid ambient occlusion
AU - Zhang, Zhuopeng
AU - Morishima, Shigeo
PY - 2017
Y1 - 2017
N2 - Screen space ambient occlusion is a very efficient means to capture the shadows caused by adjacent objects. However it is incapable of expressing transparency of objects. We introduce an approach which behaves like the combination of ambient occlusion and translucency. This method is an extension of the traditional screen space ambient occlusion algorithm with extra density field input. It can be applied on rendering mesh objects, and moreover it is very suitable for rendering complex hair models. We use the new algorithm to approximate light attenuation though semi-transparent hairs at real-time. Our method is implemented on common GPU, and independent from pre-computation. When it is used in environment lighting, the hair shading is visually similar to however one order of magnitude faster than existing algorithm.
AB - Screen space ambient occlusion is a very efficient means to capture the shadows caused by adjacent objects. However it is incapable of expressing transparency of objects. We introduce an approach which behaves like the combination of ambient occlusion and translucency. This method is an extension of the traditional screen space ambient occlusion algorithm with extra density field input. It can be applied on rendering mesh objects, and moreover it is very suitable for rendering complex hair models. We use the new algorithm to approximate light attenuation though semi-transparent hairs at real-time. Our method is implemented on common GPU, and independent from pre-computation. When it is used in environment lighting, the hair shading is visually similar to however one order of magnitude faster than existing algorithm.
KW - Computer animation
KW - Deferred shading
KW - Hair shadowing
KW - Real-time rendering
UR - http://www.scopus.com/inward/record.url?scp=85018487514&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85018487514&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-53838-9_3
DO - 10.1007/978-3-319-53838-9_3
M3 - Conference contribution
AN - SCOPUS:85018487514
SN - 9783319538372
VL - 9317 LNCS
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 29
EP - 40
BT - Smart Graphics - 13th International Symposium, SG 2015, Revised Selected Papers
PB - Springer Verlag
ER -