Simulating and displaying of puck motion in virtual air hockey based on projective interface

Chuankai Dai, Takafumi Matsumaru

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper shows the simulating and displaying of Puck motion in virtual Air Hockey based on projective interface for multi-users HRI Image-projective Desktop Arm Trainer (IDAT) is an upper-limb rehabilitation system for hand-eye coordination training based on projective interface. To expand more entertainment functions and realize multi-user HRI, we want to develop a virtual Air Hockey application in IDAT. To develop this application, Puck motion should be simulated correctly and displayed smoothly on the screen. There are mainly 3 problems: Data updating rate problem, virtual collision calculation and individual's hand misrecognition problem. We proposed our method into three parts corresponding to different problems. In part 1, we used multiple timers with shared memory to deal with unsynchronized data updating rate problem. In part 2, an original physical engine is designed to calculate Puck's velocity and detect virtual collision. In part 3, to deal with the individual's hand misrecognition problem, a history-based hand owner recognition algorithm is implemented to distinguish users' hands.

Original languageEnglish
Title of host publication2015 IEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages320-325
Number of pages6
ISBN (Electronic)9781467396745
DOIs
Publication statusPublished - 2016 Feb 24
EventIEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015 - Zhuhai, China
Duration: 2015 Dec 62015 Dec 9

Other

OtherIEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015
CountryChina
CityZhuhai
Period15/12/615/12/9

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Palmprint recognition
Air
Patient rehabilitation
Engines
Data storage equipment

ASJC Scopus subject areas

  • Artificial Intelligence
  • Hardware and Architecture
  • Control and Systems Engineering

Cite this

Dai, C., & Matsumaru, T. (2016). Simulating and displaying of puck motion in virtual air hockey based on projective interface. In 2015 IEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015 (pp. 320-325). [7418787] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ROBIO.2015.7418787

Simulating and displaying of puck motion in virtual air hockey based on projective interface. / Dai, Chuankai; Matsumaru, Takafumi.

2015 IEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015. Institute of Electrical and Electronics Engineers Inc., 2016. p. 320-325 7418787.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Dai, C & Matsumaru, T 2016, Simulating and displaying of puck motion in virtual air hockey based on projective interface. in 2015 IEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015., 7418787, Institute of Electrical and Electronics Engineers Inc., pp. 320-325, IEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015, Zhuhai, China, 15/12/6. https://doi.org/10.1109/ROBIO.2015.7418787
Dai C, Matsumaru T. Simulating and displaying of puck motion in virtual air hockey based on projective interface. In 2015 IEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015. Institute of Electrical and Electronics Engineers Inc. 2016. p. 320-325. 7418787 https://doi.org/10.1109/ROBIO.2015.7418787
Dai, Chuankai ; Matsumaru, Takafumi. / Simulating and displaying of puck motion in virtual air hockey based on projective interface. 2015 IEEE International Conference on Robotics and Biomimetics, IEEE-ROBIO 2015. Institute of Electrical and Electronics Engineers Inc., 2016. pp. 320-325
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