Simulating the friction sounds using a friction-based adhesion theory model

Takayuki Nakatsuka, Shigeo Morishima

Research output: Contribution to journalConference articlepeer-review

1 Citation (Scopus)

Abstract

Synthesizing a friction sound of deformable objects by a computer is challenging. We propose a novel physics-based approach to synthesize friction sounds based on dynamics simulation. In this work, we calculate the elastic deformation of an object surface when the object comes in contact with other objects. The principle of our method is to divide an object surface into microrectangles. The deformation of each microrectangle is set using two assumptions: the size of a microrectangle (1) changes by contacting other object and (2) obeys a normal distribution. We consider the sound pressure distribution and its space spread, consisting of vibrations of all microrectangles, to synthesize a friction sound at an observation point. We express the global motions of an object by position based dynamics where we add an adhesion constraint. Our proposed method enables the generation of friction sounds of objects in different materials by regulating the initial value of microrectangular parameters.

Original languageEnglish
Pages (from-to)32-39
Number of pages8
JournalProceedings of the International Conference on Digital Audio Effects, DAFx
Publication statusPublished - 2017
Event20th International Conference on Digital Audio Effects, DAFx 2017 - Edinburgh, United Kingdom
Duration: 2017 Sep 52017 Sep 9

ASJC Scopus subject areas

  • Computer Science Applications
  • Signal Processing
  • Music

Fingerprint

Dive into the research topics of 'Simulating the friction sounds using a friction-based adhesion theory model'. Together they form a unique fingerprint.

Cite this