Simulation approach to learning problem in hypergame situation by genetic algorithm

Utomo Sarjono Putro, Kyoichi Kijima, Shingo Takahashi

Research output: Contribution to journalConference articlepeer-review

2 Citations (Scopus)

Abstract

This paper presents a simulation approach to adaptation process of two interacting parties (or groups), each of which adopts learning behavior in hypergame situation. That is, we try to clarify which learning behavior facilitates the adaptation process to convergence on equilibria of the traditional game situation (TGS), and facilitates each agent to learn the equilibria correctly. First, we define the hypergame situation, in which each agent is assumed to have only internal model of the situation. Then, we develop adaptation process model of the groups, and a simulation of the process. In the model, genetic algorithm (GA) has role to improve population of perceptions according to the past experiences. Finally, we point out that by examining the simulation results, action choice and perception evaluation based on subjective Nash equilibria are critical to the performance of the adaptation process, in the situations with one or more TGS Nash equilibria.

Original languageEnglish
Pages (from-to)IV-260 - IV-265
JournalProceedings of the IEEE International Conference on Systems, Man and Cybernetics
Volume4
Publication statusPublished - 1999 Dec 1
Externally publishedYes
Event1999 IEEE International Conference on Systems, Man, and Cybernetics 'Human Communication and Cybernetics' - Tokyo, Jpn
Duration: 1999 Oct 121999 Oct 15

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Hardware and Architecture

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