Simulation-based cartoon hair animation

Eiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    8 Citations (Scopus)

    Abstract

    This paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function. Copyright UNION Agency - Science Press.

    Original languageEnglish
    Title of host publication13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers
    Pages117-122
    Number of pages6
    Publication statusPublished - 2005
    Event13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS - Plzen
    Duration: 2005 Jan 312005 Feb 4

    Other

    Other13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS
    CityPlzen
    Period05/1/3105/2/4

    Fingerprint

    Animation

    Keywords

    • 3D animation
    • Cartoon animation
    • Cel animation
    • Hair dynamics

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition

    Cite this

    Sugisaki, E., Yu, Y., Anjyo, K., & Morishima, S. (2005). Simulation-based cartoon hair animation. In 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers (pp. 117-122)

    Simulation-based cartoon hair animation. / Sugisaki, Eiji; Yu, Yizhou; Anjyo, Ken; Morishima, Shigeo.

    13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers. 2005. p. 117-122.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Sugisaki, E, Yu, Y, Anjyo, K & Morishima, S 2005, Simulation-based cartoon hair animation. in 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers. pp. 117-122, 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Plzen, 05/1/31.
    Sugisaki E, Yu Y, Anjyo K, Morishima S. Simulation-based cartoon hair animation. In 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers. 2005. p. 117-122
    Sugisaki, Eiji ; Yu, Yizhou ; Anjyo, Ken ; Morishima, Shigeo. / Simulation-based cartoon hair animation. 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers. 2005. pp. 117-122
    @inproceedings{80da59d572d341caaa57047df69e6735,
    title = "Simulation-based cartoon hair animation",
    abstract = "This paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function. Copyright UNION Agency - Science Press.",
    keywords = "3D animation, Cartoon animation, Cel animation, Hair dynamics",
    author = "Eiji Sugisaki and Yizhou Yu and Ken Anjyo and Shigeo Morishima",
    year = "2005",
    language = "English",
    isbn = "8090310079",
    pages = "117--122",
    booktitle = "13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers",

    }

    TY - GEN

    T1 - Simulation-based cartoon hair animation

    AU - Sugisaki, Eiji

    AU - Yu, Yizhou

    AU - Anjyo, Ken

    AU - Morishima, Shigeo

    PY - 2005

    Y1 - 2005

    N2 - This paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function. Copyright UNION Agency - Science Press.

    AB - This paper describes a new hybrid technique for cartoon hair animation, one that allows the animators to create attractive and controllable hair animations without having to draw everything by hand except a sparse set of key frames. We demonstrate how to give a cel animation character accentuated hair motion. The novelty of this approach is that we neither simply interpolate the key frames nor generate the movement of the hair only using physical simulations. From a small number of rough sketches we prepare key frames that are used as indicators of hair motion. The hair movements are created based on a hair motion database built from physical simulations custom-designed by the animator. Hair animations with constraints from the key frames can be generated in two stages: a matching process to search for the desired motion sequences from the database and then smoothly connect them; the discrepancies between the database sequences and the key frames are interpolated throughoutthe animation using transition function. Copyright UNION Agency - Science Press.

    KW - 3D animation

    KW - Cartoon animation

    KW - Cel animation

    KW - Hair dynamics

    UR - http://www.scopus.com/inward/record.url?scp=33745846856&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=33745846856&partnerID=8YFLogxK

    M3 - Conference contribution

    AN - SCOPUS:33745846856

    SN - 8090310079

    SN - 9788090310070

    SP - 117

    EP - 122

    BT - 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papers

    ER -