Society of “citizen science through dancing”

Risa Kimura, Keren Jiang, Di Zhang, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Citizen science is scientific research conducted by nonprofessional scientists. Game-based citizen science tools have contributed to accelerating recent science progress. They have been paid great attention because nonexperts can find new scientific facts. However, the approach mainly fascinates only hardcore gamers because finding new facts is too challenging for casual users and does not fascinate them for long periods. In this paper, we present Citizen Science through Dancing, where two casual users collaboratively find better protein-protein docking through their body actions. Then, we enhance the basic approach with a virtual reality platform named CollectiveEyes to present multiple persons’ eye views in a virtual space. CollectiveEyes offers a social watching functionality to Citizen Science through Dancing for more fascinating casual users. We also report the opportunities and pitfalls into our current approach.

Original languageEnglish
Title of host publicationAmbient Intelligence – Software and Applications - 11th International Symposium on Ambient Intelligence, ISAml 2020
EditorsPaulo Novais, Gianni Vercelli, Josep L. Larriba-Pey, Francisco Herrera, Pablo Chamoso
PublisherSpringer Science and Business Media Deutschland GmbH
Pages13-23
Number of pages11
ISBN (Print)9783030583552
DOIs
Publication statusPublished - 2021
Event11th International Symposium on Ambient Intelligence, ISAmI 2020 - L´Aquila, Italy
Duration: 2020 Oct 72020 Oct 9

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1239 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference11th International Symposium on Ambient Intelligence, ISAmI 2020
CountryItaly
CityL´Aquila
Period20/10/720/10/9

Keywords

  • Casual game players
  • Citizen science
  • Dance performance
  • Gamification
  • Health
  • Learning
  • Social watching
  • Wellbeing

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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