Swaying locomotion: A VR-based Locomotion System through Head Movements

Masahiro Shimizu, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Locomotion systems used in virtual reality (VR) content have a significant impact on the content user experience. One of the most important factors of a walking system in VR is whether it can provide a plausible walking sensation because it is considered directly related to the user’s sense of presence. However, joystick-based and teleportation-based locomotion systems, which are commonly used today, can hardly provide an appropriate sense of presence to a user. To solve this problem, we present Swaying Locomotion, which is a novel VR-based locomotion system that uses head movements to support a user walking in a VR space while actually sitting in real space. Our user study suggests that Swaying Locomotion provides a better walking sensation than the traditional joystick-based approach.

Original languageEnglish
Title of host publicationProceedings - VRST 2021
Subtitle of host publication27th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450390927
DOIs
Publication statusPublished - 2021 Dec 8
Event27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021 - Virtual, Online, Japan
Duration: 2021 Dec 82021 Dec 10

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference27th ACM Symposium on Virtual Reality Software and Technology, VRST 2021
Country/TerritoryJapan
CityVirtual, Online
Period21/12/821/12/10

Keywords

  • Locomotion
  • Virtual reality

ASJC Scopus subject areas

  • Software

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