TY - GEN
T1 - The GamiMedia model
T2 - 6th International Conference on Cross-Cultural Design, CCD 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014
AU - Sakamoto, Mizuki
AU - Nakajima, Tatsuo
PY - 2014/1/1
Y1 - 2014/1/1
N2 - In Japan, gamified media has recently become popular. Among Japanese youth, one manifestation of this trend is the expansion of original media content to create fanfic content. This process changes passive consumers into active agents with the ability to advance society. However, no model currently exists for discussing and analyzing this phenomenon in contemporary Japanese anime, comics, and games - media whose fictionality penetrates the real world. In this paper, we develop the GamiMedia model to addresses this need. Because the model explicitly accommodates transmedia storytelling concepts, it can be used to explain how the fictional stories in Japanese media content are extended into the real world. The model presented in the paper may aid the design of a digital-physical hybrid world that could improve our lifestyles.
AB - In Japan, gamified media has recently become popular. Among Japanese youth, one manifestation of this trend is the expansion of original media content to create fanfic content. This process changes passive consumers into active agents with the ability to advance society. However, no model currently exists for discussing and analyzing this phenomenon in contemporary Japanese anime, comics, and games - media whose fictionality penetrates the real world. In this paper, we develop the GamiMedia model to addresses this need. Because the model explicitly accommodates transmedia storytelling concepts, it can be used to explain how the fictional stories in Japanese media content are extended into the real world. The model presented in the paper may aid the design of a digital-physical hybrid world that could improve our lifestyles.
KW - culture-based design
KW - digital-physical hybrid design
KW - game analysis
UR - http://www.scopus.com/inward/record.url?scp=84903643584&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84903643584&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-07308-8_75
DO - 10.1007/978-3-319-07308-8_75
M3 - Conference contribution
AN - SCOPUS:84903643584
SN - 9783319073071
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 786
EP - 797
BT - Cross-Cultural Design - 6th International Conference, CCD 2014, Held as Part of HCI International 2014, Proceedings
PB - Springer Verlag
Y2 - 22 June 2014 through 27 June 2014
ER -