The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)

Kazuya Inoue, Kengo Yokomitsu*, Tomonari Irie, Makoto Matsuyama, Masanori Tanaka

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

Background: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population. Method: A total of 285 undergraduate students (128 males, 157 females, Mage = 19.66, SD = 1.36) participated in this study. Results: A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ2(129) = 106.027, p <.931; CFI =.957; RMSEA =.040; SRMR =.054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r =.309), the Game Addiction Scale for Adolescents (r =.824), and Young’s Internet Addiction Test (r =.581). Finally, the POGQ-J was found to have a high test–retest reliability. Conclusions: The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.

Original languageEnglish
Article number69
JournalAddiction science & clinical practice
Volume16
Issue number1
DOIs
Publication statusPublished - 2021 Dec

Keywords

  • Japanese
  • Problematic Online Gaming Questionnaire (POGQ)
  • Problematic online gaming
  • Reliability
  • Validation

ASJC Scopus subject areas

  • Clinical Psychology
  • Psychiatry and Mental health

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