TY - JOUR
T1 - The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
AU - Inoue, Kazuya
AU - Yokomitsu, Kengo
AU - Irie, Tomonari
AU - Matsuyama, Makoto
AU - Tanaka, Masanori
N1 - Funding Information:
This work was supported by JSPS KAKENHI (Grant Number JP70822154).
Publisher Copyright:
© 2021, The Author(s).
PY - 2021/12
Y1 - 2021/12
N2 - Background: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population. Method: A total of 285 undergraduate students (128 males, 157 females, Mage = 19.66, SD = 1.36) participated in this study. Results: A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ2(129) = 106.027, p <.931; CFI =.957; RMSEA =.040; SRMR =.054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r =.309), the Game Addiction Scale for Adolescents (r =.824), and Young’s Internet Addiction Test (r =.581). Finally, the POGQ-J was found to have a high test–retest reliability. Conclusions: The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.
AB - Background: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population. Method: A total of 285 undergraduate students (128 males, 157 females, Mage = 19.66, SD = 1.36) participated in this study. Results: A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ2(129) = 106.027, p <.931; CFI =.957; RMSEA =.040; SRMR =.054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r =.309), the Game Addiction Scale for Adolescents (r =.824), and Young’s Internet Addiction Test (r =.581). Finally, the POGQ-J was found to have a high test–retest reliability. Conclusions: The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.
KW - Japanese
KW - Problematic Online Gaming Questionnaire (POGQ)
KW - Problematic online gaming
KW - Reliability
KW - Validation
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U2 - 10.1186/s13722-021-00273-3
DO - 10.1186/s13722-021-00273-3
M3 - Article
C2 - 34801075
AN - SCOPUS:85119525300
SN - 1940-0632
VL - 16
JO - Addiction science & clinical practice
JF - Addiction science & clinical practice
IS - 1
M1 - 69
ER -