User-level real-time network system on Real-Time Mach

Tatsuo Nakajima, Hideyuki Tokuda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The paper presents the design and implementation of a user level real time network system in Real-Time Mach. Traditional network systems, which tend to focus on high performance and flexibility, are not suitable for real time communication. Our network system provides a framework for implementing real time network protocols which are able to bound end to end delay and throughput. We especially focus on the aspects to avoid the priority inversion problem in order to make network systems more preemptable and predictable. We also describe the feasibility of our network system for building distributed multimedia systems.

Original languageEnglish
Title of host publicationProceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages172-179
Number of pages8
ISBN (Electronic)0818675152, 9780818675157
DOIs
Publication statusPublished - 1996 Jan 1
Event4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996 - Honolulu, United States
Duration: 1996 Apr 151996 Apr 16

Publication series

NameProceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996

Conference

Conference4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996
CountryUnited States
CityHonolulu
Period96/4/1596/4/16

Fingerprint

Multimedia systems
Mach number
Throughput
Real-time
Network protocols
Communication
Real-time Communication
Multimedia Systems
End-to-end Delay
Network Protocols
Distributed Systems
Inversion
High Performance
Flexibility
Tend

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Hardware and Architecture
  • Modelling and Simulation

Cite this

Nakajima, T., & Tokuda, H. (1996). User-level real-time network system on Real-Time Mach. In Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996 (pp. 172-179). [557670] (Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/WPDRTS.1996.557670

User-level real-time network system on Real-Time Mach. / Nakajima, Tatsuo; Tokuda, Hideyuki.

Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996. Institute of Electrical and Electronics Engineers Inc., 1996. p. 172-179 557670 (Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Nakajima, T & Tokuda, H 1996, User-level real-time network system on Real-Time Mach. in Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996., 557670, Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996, Institute of Electrical and Electronics Engineers Inc., pp. 172-179, 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996, Honolulu, United States, 96/4/15. https://doi.org/10.1109/WPDRTS.1996.557670
Nakajima T, Tokuda H. User-level real-time network system on Real-Time Mach. In Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996. Institute of Electrical and Electronics Engineers Inc. 1996. p. 172-179. 557670. (Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996). https://doi.org/10.1109/WPDRTS.1996.557670
Nakajima, Tatsuo ; Tokuda, Hideyuki. / User-level real-time network system on Real-Time Mach. Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996. Institute of Electrical and Electronics Engineers Inc., 1996. pp. 172-179 (Proceedings of the 4th International Workshop on Parallel and Distributed Real-Time Systems, WPDRTS 1996).
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