Using body movements for running in realistic 3D map

Adhi Yudana Svarajati, Jiro Tanaka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We developed a running support system using body movements as input in a realistic 3D Map. The users use their body movements to control movements in the 3D map. We used depth-camera sensor to track the user’s body joints movement as the user moves. The location changes are tracked real-time and the system calculates the speed, which will be used as speed control in our system. This means when the users run in the real life, they will also feel like running in the system naturally. The user will feel the realistic aspect of our system because the speed changes with the user’s speed. Realistic 3D map from Zenrin is used in our system. The map consists of several detailed featured such as traffic signs, train station, and another natural feature such as weather, lightning, and shadow. Therefore, we would like to help the users feel more realistic and have some fun experiences. In our system, we use a head-mounted display to enhance the user’s experience. The users will wear it while running and can see the realistic 3D map environment. We aim to provide immersive experience so the users feel as if going to the real place and keep the users motivation high. Integrating realistic 3D map as part of the system will enrich human experience, keep user motivated, and provide natural environment that is similar with the real world. We hope our system can assist the users as one of possible alternatives running in a virtual environment.

Original languageEnglish
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publicationInteraction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings
PublisherSpringer-Verlag
Pages215-229
Number of pages15
ISBN (Print)9783319915807
DOIs
Publication statusPublished - 2018 Jan 1
Event10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018 - Las Vegas, United States
Duration: 2018 Jul 152018 Jul 20

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10909 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018
CountryUnited States
CityLas Vegas
Period18/7/1518/7/20

Fingerprint

Traffic signs
Lightning
Speed control
User Experience
Virtual reality
Cameras
Display devices
Wear of materials
Movement
Sensors
Speed Control
Virtual Environments
Weather
Display
Camera
Traffic
Real-time
Calculate
Sensor
Alternatives

Keywords

  • Body movements
  • Realistic 3D map
  • Running support system

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Svarajati, A. Y., & Tanaka, J. (2018). Using body movements for running in realistic 3D map. In Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings (pp. 215-229). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10909 LNCS). Springer-Verlag. https://doi.org/10.1007/978-3-319-91581-4_16

Using body movements for running in realistic 3D map. / Svarajati, Adhi Yudana; Tanaka, Jiro.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Springer-Verlag, 2018. p. 215-229 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10909 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Svarajati, AY & Tanaka, J 2018, Using body movements for running in realistic 3D map. in Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10909 LNCS, Springer-Verlag, pp. 215-229, 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018, Las Vegas, United States, 18/7/15. https://doi.org/10.1007/978-3-319-91581-4_16
Svarajati AY, Tanaka J. Using body movements for running in realistic 3D map. In Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Springer-Verlag. 2018. p. 215-229. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-91581-4_16
Svarajati, Adhi Yudana ; Tanaka, Jiro. / Using body movements for running in realistic 3D map. Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Springer-Verlag, 2018. pp. 215-229 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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