Variant Graph Convolutional Networks for Skeleton-Based Hand Action Recognition

Khin Sabai Htwe, Hiroshi Watanabe

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Graph convolutional network is widely used in skeleton-based applications such as action recognition. In this paper, a Variant Graph Convolutional Network (VGCN) is proposed to learn not to be constrained of the physical connections of hand structure since a predefined fixed graph structure lacks of flexibility to capture variance and different actions. With experiment on our hand actions skeleton dataset, the proposed method outperform with significance accuracy to the conventional ones.

Original languageEnglish
Title of host publication2021 IEEE 10th Global Conference on Consumer Electronics, GCCE 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages651-652
Number of pages2
ISBN (Electronic)9781665436762
DOIs
Publication statusPublished - 2021
Event10th IEEE Global Conference on Consumer Electronics, GCCE 2021 - Kyoto, Japan
Duration: 2021 Oct 122021 Oct 15

Publication series

Name2021 IEEE 10th Global Conference on Consumer Electronics, GCCE 2021

Conference

Conference10th IEEE Global Conference on Consumer Electronics, GCCE 2021
Country/TerritoryJapan
CityKyoto
Period21/10/1221/10/15

Keywords

  • graph convolutional network
  • hand action
  • recognition
  • skeleton information
  • variant joints

ASJC Scopus subject areas

  • Computer Science Applications
  • Signal Processing
  • Biomedical Engineering
  • Electrical and Electronic Engineering
  • Media Technology
  • Instrumentation

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