Virtual co-eating: Making solitary eating experience more enjoyable

Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Recently, a research on eating habits of Japanese college students revealed that they have a highly desire to communicate with others through co-eating. Even though better eating experience through co-eating is important, they often tend to be alone even more because of some reasons like small households, living alone, and having no time to find others for co-eating. Therefore, we believe that it may improve eating experience by incorporating a fictional character into the real space as a partner to eat together. For validating the idea, we have developed a virtual co-eating system for solving issues caused from solitary eating, and show some insights from its user study.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings
EditorsNagisa Munekata, Junichi Hoshino, Itsuki Kunita
PublisherSpringer Verlag
Pages460-464
Number of pages5
ISBN (Print)9783319667140
DOIs
Publication statusPublished - 2017 Jan 1
Event16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017 - Tsukuba City, Japan
Duration: 2017 Sep 182017 Sep 21

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10507 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017
CountryJapan
CityTsukuba City
Period17/9/1817/9/21

Keywords

  • Augmented reality
  • Co-eating solitary
  • Eating

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Takahashi, M., Tanaka, H., Yamana, H., & Nakajima, T. (2017). Virtual co-eating: Making solitary eating experience more enjoyable. In N. Munekata, J. Hoshino, & I. Kunita (Eds.), Entertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings (pp. 460-464). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10507 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-66715-7_63