Virtual Drum: Ubiquitous and playful drum playing

Koh Okada, Fumiko Ishizawa, Akihiro Kobayashi, Akihito Yoshii, Mizuki Sakamoto, Tatsuo Nakajima

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper presents Virtual Drum. Virtual Drum allows us to play a drum anytime, anywhere by monitoring the player's body movement with Microsoft Kinect, and presenting a virtual drum projected by a small projector on any surface near the player. The colors, shapes, and sounds of drums can be changed by the player's gesture during his/her play. This approach increases the playfulness of the drum play. Also, the drums can be used as information displays by blending information on the visual surface of the drums.

    Original languageEnglish
    Title of host publication2014 IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages419-421
    Number of pages3
    ISBN (Print)9781479951451
    DOIs
    Publication statusPublished - 2014 Feb 3
    Event2014 IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014 - Tokyo, Japan
    Duration: 2014 Oct 72014 Oct 10

    Other

    Other2014 IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014
    CountryJapan
    CityTokyo
    Period14/10/714/10/10

    Keywords

    • Drum
    • Kinect
    • Ubiquitous Instrument Play

    ASJC Scopus subject areas

    • Electrical and Electronic Engineering

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  • Cite this

    Okada, K., Ishizawa, F., Kobayashi, A., Yoshii, A., Sakamoto, M., & Nakajima, T. (2014). Virtual Drum: Ubiquitous and playful drum playing. In 2014 IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014 (pp. 419-421). [7031085] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/GCCE.2014.7031085