Virtual metamorphosis

Jun Ohya, Jun Kurumisawa, Ryohei Nakatsu, Kazuyuki Ebihara, Shoichiro Iwasawa, David Harwood, Thanarat Horprasert

Research output: Contribution to journalArticle

20 Citations (Scopus)

Abstract

The virtual metamorphosis system lets people change their forms into any other form in a virtual scene. To realize these changes, a computer vision system estimates facial expressions and body postures and reproduces them in a computer graphics avatar in real time. We introduce three systems in order of their development: the Virtual Kabuki system, Networked Theater, and `Shall We Dance?'

Original languageEnglish
Pages (from-to)29-39
Number of pages11
JournalIEEE Multimedia
Volume6
Issue number2
DOIs
Publication statusPublished - 1999 Apr 1
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Media Technology
  • Hardware and Architecture
  • Computer Science Applications

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  • Cite this

    Ohya, J., Kurumisawa, J., Nakatsu, R., Ebihara, K., Iwasawa, S., Harwood, D., & Horprasert, T. (1999). Virtual metamorphosis. IEEE Multimedia, 6(2), 29-39. https://doi.org/10.1109/93.771371