WAR bots: Combining virtual and augmented realities for an immersive and enjoyable gaming experience

Jaryd Urbani*, Mohammed Al-Sada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Despite the popularity of Augmented and Virtual Reality within gaming, the full potential of such technologies is yet to be fully taken advantage of. Thus, we introduce WAR Bots, a cyber-physical game which intends to investigate the use of both Augmented and Virtual Reality within a coherent gaming experience. We present the underlying architecture to realize our approach, and accordingly, implemented our proposed method in a multiplayer game. Finally, we present the future direction of our approach.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings
EditorsNagisa Munekata, Junichi Hoshino, Itsuki Kunita
PublisherSpringer Verlag
Pages379-382
Number of pages4
ISBN (Print)9783319667140
DOIs
Publication statusPublished - 2017
Event16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017 - Tsukuba City, Japan
Duration: 2017 Sept 182017 Sept 21

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10507 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other16th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2017
Country/TerritoryJapan
CityTsukuba City
Period17/9/1817/9/21

Keywords

  • Augmented reality
  • Mixed reality
  • Virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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