War from the perspective of both offenders and victims: Lesson plan proposal using VR learning materials

Norio Setozaki, Toru Nagahama

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This study evaluates the use of virtual reality (VR) learning materials on a table device about the Pearl Harbor attack in World War II. It proposes a classroom application for the VR learning material about the attack and the atomic bomb in Nagasaki, providing learners with the perspective of both an offender and victim in war. Another finding was that users experienced no problems with the VR learning material interface. This study contributes to peace education as it evaluates an opportunity to enhance interest and motivation in learning about peace and war.

    Original languageEnglish
    Title of host publicationICCE 2017 - 25th International Conference on Computers in Education
    Subtitle of host publicationTechnology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings
    EditorsYusuke Hayashi, Thepchai Supnithi, Moffat Mathews, Su Luan Wong, Ahmad Fauzi Mohd Ayub, Antonija Mitrovic, Wenli Chen, Jie-Chi Yang
    PublisherAsia-Pacific Society for Computers in Education
    Pages205-209
    Number of pages5
    ISBN (Print)9789869401227
    Publication statusPublished - 2017 Jan 1
    Event25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 - Christchurch, New Zealand
    Duration: 2017 Dec 42017 Dec 8

    Other

    Other25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017
    CountryNew Zealand
    CityChristchurch
    Period17/12/417/12/8

    Keywords

    • Peace education
    • Practice class
    • Tablet device
    • Virtual reality

    ASJC Scopus subject areas

    • Computer Science Applications
    • Education
    • Computer Science (miscellaneous)

    Fingerprint Dive into the research topics of 'War from the perspective of both offenders and victims: Lesson plan proposal using VR learning materials'. Together they form a unique fingerprint.

  • Cite this

    Setozaki, N., & Nagahama, T. (2017). War from the perspective of both offenders and victims: Lesson plan proposal using VR learning materials. In Y. Hayashi, T. Supnithi, M. Mathews, S. L. Wong, A. F. Mohd Ayub, A. Mitrovic, W. Chen, & J-C. Yang (Eds.), ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings (pp. 205-209). Asia-Pacific Society for Computers in Education.