Abstract
Learning to programming language is difficult. One solution is to use a digital game, which increases motivation of first-time learners. In this paper, we were executing programming learning with MincraftEdu of sandbox game and ComputerCraftEdu of expansion function. In addition, learning method to programming has illustration-based programming and text-based programming in ComputerCraftEdu. We compare the programming way of illustration programming and text programming. In this result, there was a significant difference towards the illustration-based programming throughout the comparison. In this paper, we present the results.
Original language | English |
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Title of host publication | Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 220-223 |
Number of pages | 4 |
ISBN (Print) | 9781467392266 |
DOIs | |
Publication status | Published - 2016 Jan 18 |
Event | 4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 - Zhuhai, China Duration: 2015 Dec 10 → 2015 Dec 12 |
Other
Other | 4th IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015 |
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Country/Territory | China |
City | Zhuhai |
Period | 15/12/10 → 15/12/12 |
Keywords
- digital-game-based learning
- Minecraft
- programming learning
ASJC Scopus subject areas
- Education
- Engineering (miscellaneous)