• 2223 引用
  • 19 h指数
1983 …2019

年単位の研究成果

Pureに変更を加えた場合、すぐここに表示されます。

研究成果

フィルター
Paper
2000

Neural-network-based real-time human body posture estimation

Takahashi, K., Uemura, T. & Ohya, J., 2000 12 1, p. 477-486. 10 p.

研究成果: Paper

3 引用 (Scopus)

Virtual Me: A virtual communication method that enables simultaneous multiple existence as an avatar and/or agents

Ohya, J., Nakatsu, R., Kawato, S. & Sakaguchi, T., 2000 12 1, p. 1657-1660. 4 p.

研究成果: Paper

2 引用 (Scopus)
1999

Artistic anatomy based, real-time reproduction of facial expressions in 3D face models

Ohya, J., Ebihara, K. & Kurumisawa, J., 1999 1 1, p. 684-689. 6 p.

研究成果: Paper

3 引用 (Scopus)

Modeling and animation of botanical trees for interactive virtual environments

Sakaguchi, T. & Ohya, J., 1999 1 1, p. 139-146. 8 p.

研究成果: Paper

58 引用 (Scopus)

Real-time estimation of human body postures using Kalman filter

Takahashi, K., Sakaguchi, T. & Ohya, J., 1999 12 1, p. 189-194. 6 p.

研究成果: Paper

10 引用 (Scopus)
1998

Direct manipulation interface using multiple cameras for hand gesture recognition

Utsumi, A. & Ohya, J., 1998 1 1, p. 264-267. 4 p.

研究成果: Paper

4 引用 (Scopus)

Randomized method for planar motion estimation and matching points

Fermin, I., Ohya, J. & Imiya, A., 1998 12 1, p. 1037-1040. 4 p.

研究成果: Paper

1997
7 引用 (Scopus)

Novel scene generation, merging and stitching views using the 2D affine space

Sengupta, K. & Ohya, J., 1997 1 1, p. 602-603. 2 p.

研究成果: Paper

1 引用 (Scopus)
54 引用 (Scopus)
1996

Pose estimation of human body part using multiple cameras

Sengupta, K. & Ohya, J., 1996 12 1, p. 146-151. 6 p.

研究成果: Paper

1 引用 (Scopus)

Realistic 3D mouth animation using a minimal number of parameters

Moubaraki, L. & Ohya, J., 1996 12 1, p. 201-206. 6 p.

研究成果: Paper

3 引用 (Scopus)

Recognition of facial expressions using HMM with continuous output probabilities

Otsuka, T. & Ohya, J., 1996 12 1, p. 323-328. 6 p.

研究成果: Paper

26 引用 (Scopus)

Representation of agents: anthropomorphism, agency, and intelligence

King, W. J. & Ohya, J., 1996 1 1, p. 289-290. 2 p.

研究成果: Paper

34 引用 (Scopus)

Virtual Kabuki Theater: Towards the realization of human metamorphosis systems

Ohya, J., Ebihara, K., Kurumisawa, J. & Nakatsu, R., 1996 12 1, p. 416-421. 6 p.

研究成果: Paper

17 引用 (Scopus)
1995
12 引用 (Scopus)

Human figure synthesis and animation for virtual space teleconferencing

Singh, K., Ohya, J. & Parent, R., 1995 1 1, p. 118-126. 9 p.

研究成果: Paper

16 引用 (Scopus)

Realistic 3D facial animation in virtual space teleconferencing

Moubaraki, L., Ohya, J. & Kishino, F., 1995 12 1, p. 253-258. 6 p.

研究成果: Paper

2 引用 (Scopus)

Representation of agents: a study of phenomena in virtual environments

King, W. J. & Ohya, J., 1995 12 1, p. 199-204. 6 p.

研究成果: Paper

6 引用 (Scopus)

Study of real time facial expression detection for virtual space teleconferencing

Ebihara, K., Ohya, J. & Kishino, F., 1995 12 1, p. 247-251. 5 p.

研究成果: Paper

4 引用 (Scopus)