3D model partial-resizing via normal and texture map combination

Naoki Nozawa, Tsukasa Fukusato, Shigeo Morishima

研究成果: Conference contribution

抄録

Resizing of 3D model is necessary for computer graphics animation and application such as games and movies. In general, when users deform a target model, they built on a bounding box or a closed polygon mesh (cage) to enclose a target model. Then, the resizing is done by deforming the cage with target model. However, these approaches are not good for detailed adjustment of 3D shape because they do not preserve local information. In contrast, based on a local information (e.g., edge set and weight map), Sorkine et al. [Sorkine and Alexa 2007; Sorkine et al. 2004] can generate smooth and conformal deformation results with only a few control points. While these approaches are useful for some situations, the results depend on resolution and topology of the target model. In addition, these approaches do not consider texture (UV) information.

本文言語English
ホスト出版物のタイトルACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450350150
DOI
出版ステータスPublished - 2017 7 30
イベント44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017 - Los Angeles, United States
継続期間: 2017 7 302017 8 3

出版物シリーズ

名前ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017

Other

Other44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017
CountryUnited States
CityLos Angeles
Period17/7/3017/8/3

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Software
  • Computer Graphics and Computer-Aided Design

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