A framework for navigating human behavior through gameful digital rhetoric

Mizuki Sakamoto, Tatsuo Nakajima*

*この研究の対応する著者

    研究成果: Conference contribution

    抄録

    The use of gameful digital rhetoric presented in this paper becomes a bridge between the areas of behavior science and cultural studies, and a promising tool to enhance the real world to enable people to realize human well-being. In this paper, we propose two models to enhance meaning in the real world based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropriate abstractions to enhance the real world with gameful digital rhetoric. We also show results of experiments to incorporate gameful digital rhetoric in the real world.

    本文言語English
    ホスト出版物のタイトルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    出版社Springer Verlag
    ページ97-108
    ページ数12
    9189
    ISBN(印刷版)9783319208039
    DOI
    出版ステータスPublished - 2015
    イベント3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 Held as Part of 17th International Conference on Human Computer Interaction, HCI International 2015 - Los Angeles, United States
    継続期間: 2015 8月 22015 8月 7

    出版物シリーズ

    名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    9189
    ISSN(印刷版)03029743
    ISSN(電子版)16113349

    Other

    Other3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 Held as Part of 17th International Conference on Human Computer Interaction, HCI International 2015
    国/地域United States
    CityLos Angeles
    Period15/8/215/8/7

    ASJC Scopus subject areas

    • コンピュータ サイエンス(全般)
    • 理論的コンピュータサイエンス

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