TY - GEN
T1 - A framework for navigating human behavior through gameful digital rhetoric
AU - Sakamoto, Mizuki
AU - Nakajima, Tatsuo
PY - 2015
Y1 - 2015
N2 - The use of gameful digital rhetoric presented in this paper becomes a bridge between the areas of behavior science and cultural studies, and a promising tool to enhance the real world to enable people to realize human well-being. In this paper, we propose two models to enhance meaning in the real world based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropriate abstractions to enhance the real world with gameful digital rhetoric. We also show results of experiments to incorporate gameful digital rhetoric in the real world.
AB - The use of gameful digital rhetoric presented in this paper becomes a bridge between the areas of behavior science and cultural studies, and a promising tool to enhance the real world to enable people to realize human well-being. In this paper, we propose two models to enhance meaning in the real world based on the concepts typically used in digital games to assist in the analysis and design of gameful digital rhetoric. The models offer appropriate abstractions to enhance the real world with gameful digital rhetoric. We also show results of experiments to incorporate gameful digital rhetoric in the real world.
KW - Gameful digital rhetoric
KW - Games
KW - Human well-being
KW - Persuasive technologies
UR - http://www.scopus.com/inward/record.url?scp=84947293356&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84947293356&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-20804-6_9
DO - 10.1007/978-3-319-20804-6_9
M3 - Conference contribution
AN - SCOPUS:84947293356
SN - 9783319208039
VL - 9189
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 97
EP - 108
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PB - Springer Verlag
T2 - 3rd International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2015 Held as Part of 17th International Conference on Human Computer Interaction, HCI International 2015
Y2 - 2 August 2015 through 7 August 2015
ER -