A Japanese input method using leap motion in virtual reality

Kosuke Komiya, Tatsuo Nakajima

研究成果: Conference contribution

2 引用 (Scopus)

抜粋

Various character input devices and methods have been proposed with the spread of VR. However, most of the techniques for character input suffer practical issues such as a slow input speed or many input errors. Although there are methods that can withstand practical use, they require dedicated controllers, and the use cases are limited. In this study, we restrict input characters to Japanese syllabary. This is because the Japanese syllabary is characterized by consisting of ten consonants and five kinds of vowels. High speed blind typing can be realized by utilizing this feature. As the results of experiments, we realized an input speed of 43.15 CPM (Character per Minute) on average for short word input.

元の言語English
ホスト出版物のタイトル2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
出版者Institute of Electrical and Electronics Engineers Inc.
ページ1-2
ページ数2
2018-January
ISBN(電子版)9784907626310
DOI
出版物ステータスPublished - 2018 4 2
イベント10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017 - Toyama, Japan
継続期間: 2017 10 32017 10 5

Other

Other10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017
Japan
Toyama
期間17/10/317/10/5

    フィンガープリント

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Safety, Risk, Reliability and Quality

これを引用

Komiya, K., & Nakajima, T. (2018). A Japanese input method using leap motion in virtual reality. : 2017 10th International Conference on Mobile Computing and Ubiquitous Network, ICMU 2017 (巻 2018-January, pp. 1-2). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.23919/ICMU.2017.8330085