A simulation study of learning a structure: Mike's Bike Commuting

Mamoru Kaneko*, Jeffrey J. Kline, Eizo Akiyama, Ryuichiro Ishikawa

*この研究の対応する著者

研究成果

1 被引用数 (Scopus)

抄録

This paper undertakes a simulation study of a player's learning about the structure of a game situation. In a simple 1-person example called Mike's Bike Commuting, we simulate the process in which Mike experiences and accumulates memories about the structure of Mike's town. It is the basic requirement that to keep an experience as a long-term memory, Mike needs enough repetitions of that experience. By the choice of our simple and casual example, we can discuss relevant time spans for learning. The limit case of Mike's learning as time tends to infinity is of little relevance to the problem of learning. We find that the concept of "marking" introduced by Kaneko-Kline is important for obtaining sufficient structural knowledge in a reasonable time span. Our study shows that Mike's learning can change drastically with the concept. We also consider Mike's learning about his preferences from his experiences, where we meet various new conceptual problems.

本文言語English
ホスト出版物のタイトルSIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications
ページ208-217
ページ数10
出版ステータスPublished - 2012 10 26
外部発表はい
イベント2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, SIMULTECH 2012 - Rome, Italy
継続期間: 2012 7 282012 7 31

出版物シリーズ

名前SIMULTECH 2012 - Proceedings of the 2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications

Conference

Conference2nd International Conference on Simulation and Modeling Methodologies, Technologies and Applications, SIMULTECH 2012
国/地域Italy
CityRome
Period12/7/2812/7/31

ASJC Scopus subject areas

  • 計算理論と計算数学
  • 計算数学
  • モデリングとシミュレーション

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