A walking promotion method using the tuning of a beat sound based on a two-dimensional emotion map

Eiichirou Tanaka*, Keiichi Muramatsu, Yusuke Osawa, Shozo Saegusa, Louis Yuge, Keiichi Watanuki

*この研究の対応する著者

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

We proposed a method that promotes walking which uses a two-dimensional emotion map. In this method, a subject listened to a beat sound while walking. The beat was adjusted according to the condition of the subject, based on his/her comfortable walking frequency. Simultaneously, the walking velocity, the stride length, and the heart beat of the subject while walking was measured, and LF/HF was calculated from the result of measured heart beat. Furthermore, we asked them to give information on the condition of their feelings, from pleasant or not by 5 levels in each case of the beat sound. By using these data, a two-dimensional walking condition map and two-dimensional emotion map were made and we found the relation between these two maps. Therefore, according to the emotional condition of the targeted person while walking, this method can promote or restrain walking adequately, only adjusting the beat sound.

本文言語English
ホスト出版物のタイトルAdvances in Affective and Pleasurable Design - Proceedings of the AHFE International Conference on Affective and Pleasurable Design, 2016
出版社Springer Verlag
ページ519-525
ページ数7
483
ISBN(印刷版)9783319416601
DOI
出版ステータスPublished - 2017
外部発表はい
イベントInternational Conference on Affective and Pleasurable Design, 2016 - Walt Disney World, United States
継続期間: 2016 7 272016 7 31

出版物シリーズ

名前Advances in Intelligent Systems and Computing
483
ISSN(印刷版)21945357

Other

OtherInternational Conference on Affective and Pleasurable Design, 2016
国/地域United States
CityWalt Disney World
Period16/7/2716/7/31

ASJC Scopus subject areas

  • 制御およびシステム工学
  • コンピュータ サイエンス(全般)

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