Aging model of human face by averaging geometry and filtering texture in database

Satoko Kasa*, Shigeo Morishima

*この研究の対応する著者

研究成果: Paper査読

1 被引用数 (Scopus)

抄録

The presence of CG character is essential in anime and movie contents recently. Especially, personality and aging factor are also important in character modeling. However, the modeling CG character is based on hand-made process yet, so it costs huge amount of money and labor to give one character several variations. About a facial animation, muscle based process or blend shape based process is very popular in contents production, however, in case of considering aging mechanism on face skin and bone, the different model of each age has to be constructed for every character.

本文言語English
出版ステータスPublished - 2009 12 1
イベントSIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States
継続期間: 2009 8 32009 8 7

Conference

ConferenceSIGGRAPH 2009: Posters, SIGGRAPH '09
国/地域United States
CityNew Orleans, LA
Period09/8/309/8/7

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア

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