Aging model of human face by averaging geometry and filtering texture in database

Satoko Kasa, Shigeo Morishima

研究成果: Paper

1 引用 (Scopus)

抜粋

The presence of CG character is essential in anime and movie contents recently. Especially, personality and aging factor are also important in character modeling. However, the modeling CG character is based on hand-made process yet, so it costs huge amount of money and labor to give one character several variations. About a facial animation, muscle based process or blend shape based process is very popular in contents production, however, in case of considering aging mechanism on face skin and bone, the different model of each age has to be constructed for every character.

元の言語English
出版物ステータスPublished - 2009 12 1
イベントSIGGRAPH 2009: Posters, SIGGRAPH '09 - New Orleans, LA, United States
継続期間: 2009 8 32009 8 7

Conference

ConferenceSIGGRAPH 2009: Posters, SIGGRAPH '09
United States
New Orleans, LA
期間09/8/309/8/7

    フィンガープリント

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

これを引用

Kasa, S., & Morishima, S. (2009). Aging model of human face by averaging geometry and filtering texture in database. 論文発表場所 SIGGRAPH 2009: Posters, SIGGRAPH '09, New Orleans, LA, United States.