An exergame for encouraging martial arts

Connsynn Chye, Mizuki Sakamoto, Tatsuo Nakajima

研究成果: Conference contribution

5 被引用数 (Scopus)

抄録

In this paper, we developed a game-based learning system for martial arts with the aid of a Kinect sensor, stressing the importance of providing the player with immediate feedback, clear goals and challenges that are matched to his/her skill level. We have conducted an experiment on 6 university students. The influences of punching gloves on a player's psychological processes were evident in the experiment results. As well, we found that punching gloves exhibit the potential to govern game-based learning process. We posit that the reality tool is essential in the future exergame learning system due to its virtual reality impact on a player's feeling. The game-based learning model discussed in this paper can be extended to other sports, especially those required sports equipment such as racquet, golf club, baseball bat and etc for high excitement, fun and interactive learning achievement.

本文言語English
ホスト出版物のタイトルHuman-Computer Interaction
ホスト出版物のサブタイトルApplications and Services - 16th International Conference, HCI International 2014, Proceedings
出版社Springer Verlag
ページ221-232
ページ数12
PART 3
ISBN(印刷版)9783319072265
DOI
出版ステータスPublished - 2014 1 1
イベント16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 - Heraklion, Crete, Greece
継続期間: 2014 6 222014 6 27

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 3
8512 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Conference

Conference16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014
CountryGreece
CityHeraklion, Crete
Period14/6/2214/6/27

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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