Analyzing the effects of virtualizing and augmenting trading card game based on the player's personality

Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima

研究成果: Conference contribution

16 被引用数 (Scopus)

抄録

In this paper, we focus on the Trading Card Game (TCG), which offers two versions of playing. One is the version of the TCG played with paper-based cards, and the other is the TCG played on a computer. We discuss the lost reality and the lost enjoyment by playing the computer based TCG compared to the paper based one. For analyzing the virtuality in the computer game, we propose a scenarios-based analysis based on the player's personality. We believe that the personality analysis described in the paper is useful to analyze the human social relationships in various games and social media, and also clarifies the possible obstacles and reasons for dissatisfaction in using social media and playing computer based games for each type of personality. Our study also claims that computer technologies can solve the problems caused due to the virtuality introduced in a game by using augmented reality techniques. We present Augmented Trading Card Game (Augmented TCG), and describe the results of some experiments with it that show how some problems and pitfalls of the remote trading card game play on the Internet could be improved. We believe that the case study and the scenario analysis given in this paper would be useful to improve the current realizations of games.

本文言語English
ホスト出版物のタイトルACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions
編集者Leslie Miller
出版社International Academy, Research and Industry Association, IARIA
ページ348-357
ページ数10
ISBN(電子版)9781612082509
出版ステータスPublished - 2013
イベント6th International Conference on Advances in Computer-Human Interactions, ACHI 2013 - Nice, France
継続期間: 2013 2月 242013 3月 1

出版物シリーズ

名前ACHI 2013 - 6th International Conference on Advances in Computer-Human Interactions

Other

Other6th International Conference on Advances in Computer-Human Interactions, ACHI 2013
国/地域France
CityNice
Period13/2/2413/3/1

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用

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