TY - JOUR
T1 - APPLICATIONS OF KNOWLEDGE ENGINEERING TO SOFTWARE PROTOTYPING.
AU - Honiden, Shinichi
PY - 1986/3/1
Y1 - 1986/3/1
N2 - This paper presents one method of prototyping for real-time systems for which prototypes of both function and performance are required. The prototyping is performed at the requirements level, data/function level, and programming-in-the-large level. The prototypes of function at these three levels are all prolog statements. The prototype of performance is the input-model to the simulator for the performance prediction. The concurrent object-oriented language MENDEL, which is based on logic programming language, is described. This paper also proposes a prototyping method with reusable components based on knowledge engineering. The proposed method is realized by an expert system which consists of a component inference part, a parameter inference, and an execution part.
AB - This paper presents one method of prototyping for real-time systems for which prototypes of both function and performance are required. The prototyping is performed at the requirements level, data/function level, and programming-in-the-large level. The prototypes of function at these three levels are all prolog statements. The prototype of performance is the input-model to the simulator for the performance prediction. The concurrent object-oriented language MENDEL, which is based on logic programming language, is described. This paper also proposes a prototyping method with reusable components based on knowledge engineering. The proposed method is realized by an expert system which consists of a component inference part, a parameter inference, and an execution part.
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M3 - Article
AN - SCOPUS:0022688221
VL - 3
SP - 41-50, 116
JO - Bulletin of Centre for Informatics, Waseda University
JF - Bulletin of Centre for Informatics, Waseda University
SN - 0911-3622
ER -