This paper proposes the method of interaction design to present haptic experience as intended in virtual reality (VR). The method that we named "Augmented Cross-Modality" is to translate the physiological responses, knowledge and impression about the experience in real world into audio-visual stimuli and add them to the interaction in VR. In this study, as expressions for presenting a haptic experience of gripping an object strongly and lifting a heavy object, we design hand tremor, strong gripping and increasing heart rate in VR. The objective is, at first, to enhance a sense of strain of a body with these augmented cross-modal expressions and then, change the quality of the total haptic experience and as a result, make it closer to the experience of lifting a heavy object. This method is evaluated by several rating scales, interviews and force sensors attached to a VR controller. The result suggests that the expressions of this method enhancing a haptic experience of strong gripping in almost all participants and the effectiveness were confirmed.
|ジャーナル||IS and T International Symposium on Electronic Imaging Science and Technology|
|出版ステータス||Published - 2019 1 13|
|イベント||2019 Conference on Engineering Reality of Virtual Reality, ERVR 2019 - Burlingame, United States|
継続期間: 2019 1 13 → 2019 1 17
ASJC Scopus subject areas
- コンピュータ グラフィックスおよびコンピュータ支援設計
- コンピュータ サイエンスの応用