Augmented reality go: Extending traditional game play with interactive self-learning support

Takahiro Iwata*, Tetsuo Yamabe, Tatsuo Nakajima

*この研究の対応する著者

研究成果: Conference contribution

22 被引用数 (Scopus)

抄録

The augmented reality (AR)-based learning support has several advantages over virtual reality or PC applications. AR enables to maintain the physical interaction that an activity originally offers, thus the skills and knowledge acquired in an augmented learning process can be intuitively applied to practice use. Whereas lots of AR-based self-learning support systems have been developed in previous studies, it has not been sufficiently evaluated how it influences a learner's mindset and the efficiency of training. In this paper, we investigate the user experience brought by AR technologies in a self-learning process. We chose the game of Go as a study program, and developed the Augmented Reality Go (ARGo) system to compare the AR and conventional PC-based learning assistance. We found that the physical interaction with the original game apparatus enhanced the subjects' intrinsic motivation towards self-learning. Moreover, the original look-and-feel induced deeper concentration and higher elaboration on problem solving. Design issues are also discussed to generalize the concept of AR self-learning support towards broader application domains.

本文言語English
ホスト出版物のタイトルProceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011
ページ105-114
ページ数10
DOI
出版ステータスPublished - 2011 12月 1
イベント17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011 - Toyama, Japan
継続期間: 2011 8月 282011 8月 31

出版物シリーズ

名前Proceedings - 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011
1

Conference

Conference17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, RTCSA 2011
国/地域Japan
CityToyama
Period11/8/2811/8/31

ASJC Scopus subject areas

  • 計算理論と計算数学
  • コンピュータ ネットワークおよび通信
  • コンピュータ サイエンスの応用

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