Augmenting trading card game: Playing against virtual characters used in fictional stories

Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova

    研究成果: Conference contribution

    抄録

    We present Augmented Trading Card Game that enhances remote trading card game play with empathetic virtual characters used in fictional stories like popular animation and game stories

    元の言語English
    ホスト出版物のタイトルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    ページ549-552
    ページ数4
    7624 LNCS
    DOI
    出版物ステータスPublished - 2012
    イベント9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu
    継続期間: 2012 11 32012 11 5

    出版物シリーズ

    名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    7624 LNCS
    ISSN(印刷物)03029743
    ISSN(電子版)16113349

    Other

    Other9th International Conference on Advances in Computer Entertainment, ACE 2012
    Kathmandu
    期間12/11/312/11/5

    Fingerprint

    Virtual Characters
    Animation
    Game
    Narrative

    ASJC Scopus subject areas

    • Computer Science(all)
    • Theoretical Computer Science

    これを引用

    Sakamoto, M., Nakajima, T., & Alexandrova, T. (2012). Augmenting trading card game: Playing against virtual characters used in fictional stories. : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (巻 7624 LNCS, pp. 549-552). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 巻数 7624 LNCS). https://doi.org/10.1007/978-3-642-34292-9-56

    Augmenting trading card game : Playing against virtual characters used in fictional stories. / Sakamoto, Mizuki; Nakajima, Tatsuo; Alexandrova, Todorka.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 巻 7624 LNCS 2012. p. 549-552 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 巻 7624 LNCS).

    研究成果: Conference contribution

    Sakamoto, M, Nakajima, T & Alexandrova, T 2012, Augmenting trading card game: Playing against virtual characters used in fictional stories. : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 巻. 7624 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 巻. 7624 LNCS, pp. 549-552, 9th International Conference on Advances in Computer Entertainment, ACE 2012, Kathmandu, 12/11/3. https://doi.org/10.1007/978-3-642-34292-9-56
    Sakamoto M, Nakajima T, Alexandrova T. Augmenting trading card game: Playing against virtual characters used in fictional stories. : Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 巻 7624 LNCS. 2012. p. 549-552. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-642-34292-9-56
    Sakamoto, Mizuki ; Nakajima, Tatsuo ; Alexandrova, Todorka. / Augmenting trading card game : Playing against virtual characters used in fictional stories. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 巻 7624 LNCS 2012. pp. 549-552 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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