Augmenting trading card game with empathetic virtual characters

Mizuki Sakamoto, Tatsuo Nakajima, Eiji Tokunaga, Todorka Alexandrova

研究成果: Conference contribution

抄録

In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.

本文言語English
ホスト出版物のタイトルHuman Centric Technology and Service in Smart Space, HumanCom 2012
ページ51-58
ページ数8
DOI
出版ステータスPublished - 2012 12 13
イベント2012 International Conference on Human-Centric Computing, HumanCom 2012 - Gwangju, Korea, Republic of
継続期間: 2012 9 62012 9 8

出版物シリーズ

名前Lecture Notes in Electrical Engineering
182 LNEE
ISSN(印刷版)1876-1100
ISSN(電子版)1876-1119

Conference

Conference2012 International Conference on Human-Centric Computing, HumanCom 2012
国/地域Korea, Republic of
CityGwangju
Period12/9/612/9/8

ASJC Scopus subject areas

  • 産業および生産工学

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