Augmenting trading card game with empathetic virtual characters

Mizuki Sakamoto, Tatsuo Nakajima, Eiji Tokunaga, Todorka Alexandrova

    研究成果: Conference contribution

    抄録

    In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.

    元の言語English
    ホスト出版物のタイトルLecture Notes in Electrical Engineering
    ページ51-58
    ページ数8
    182 LNEE
    DOI
    出版物ステータスPublished - 2012
    イベント2012 International Conference on Human-Centric Computing, HumanCom 2012 - Gwangju
    継続期間: 2012 9 62012 9 8

    出版物シリーズ

    名前Lecture Notes in Electrical Engineering
    182 LNEE
    ISSN(印刷物)18761100
    ISSN(電子版)18761119

    Other

    Other2012 International Conference on Human-Centric Computing, HumanCom 2012
    Gwangju
    期間12/9/612/9/8

    Fingerprint

    Information services
    Animation

    ASJC Scopus subject areas

    • Industrial and Manufacturing Engineering

    これを引用

    Sakamoto, M., Nakajima, T., Tokunaga, E., & Alexandrova, T. (2012). Augmenting trading card game with empathetic virtual characters. : Lecture Notes in Electrical Engineering (巻 182 LNEE, pp. 51-58). (Lecture Notes in Electrical Engineering; 巻数 182 LNEE). https://doi.org/10.1007/978-94-007-5086-9_7

    Augmenting trading card game with empathetic virtual characters. / Sakamoto, Mizuki; Nakajima, Tatsuo; Tokunaga, Eiji; Alexandrova, Todorka.

    Lecture Notes in Electrical Engineering. 巻 182 LNEE 2012. p. 51-58 (Lecture Notes in Electrical Engineering; 巻 182 LNEE).

    研究成果: Conference contribution

    Sakamoto, M, Nakajima, T, Tokunaga, E & Alexandrova, T 2012, Augmenting trading card game with empathetic virtual characters. : Lecture Notes in Electrical Engineering. 巻. 182 LNEE, Lecture Notes in Electrical Engineering, 巻. 182 LNEE, pp. 51-58, 2012 International Conference on Human-Centric Computing, HumanCom 2012, Gwangju, 12/9/6. https://doi.org/10.1007/978-94-007-5086-9_7
    Sakamoto M, Nakajima T, Tokunaga E, Alexandrova T. Augmenting trading card game with empathetic virtual characters. : Lecture Notes in Electrical Engineering. 巻 182 LNEE. 2012. p. 51-58. (Lecture Notes in Electrical Engineering). https://doi.org/10.1007/978-94-007-5086-9_7
    Sakamoto, Mizuki ; Nakajima, Tatsuo ; Tokunaga, Eiji ; Alexandrova, Todorka. / Augmenting trading card game with empathetic virtual characters. Lecture Notes in Electrical Engineering. 巻 182 LNEE 2012. pp. 51-58 (Lecture Notes in Electrical Engineering).
    @inproceedings{bdbef7cd09684ac48234842001df483f,
    title = "Augmenting trading card game with empathetic virtual characters",
    abstract = "In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.",
    keywords = "Empathy, Game design, Ideological metaphor, Virtual characters",
    author = "Mizuki Sakamoto and Tatsuo Nakajima and Eiji Tokunaga and Todorka Alexandrova",
    year = "2012",
    doi = "10.1007/978-94-007-5086-9_7",
    language = "English",
    isbn = "9789400750852",
    volume = "182 LNEE",
    series = "Lecture Notes in Electrical Engineering",
    pages = "51--58",
    booktitle = "Lecture Notes in Electrical Engineering",

    }

    TY - GEN

    T1 - Augmenting trading card game with empathetic virtual characters

    AU - Sakamoto, Mizuki

    AU - Nakajima, Tatsuo

    AU - Tokunaga, Eiji

    AU - Alexandrova, Todorka

    PY - 2012

    Y1 - 2012

    N2 - In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.

    AB - In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the stories of popular animations and games. We show some observations about the way players use the system, realizing the game, and what their feelings and impressions about the system are. The obtained results are useful to consider how to use empathetic virtual characters in the real world's activities for future information services.

    KW - Empathy

    KW - Game design

    KW - Ideological metaphor

    KW - Virtual characters

    UR - http://www.scopus.com/inward/record.url?scp=84870764308&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84870764308&partnerID=8YFLogxK

    U2 - 10.1007/978-94-007-5086-9_7

    DO - 10.1007/978-94-007-5086-9_7

    M3 - Conference contribution

    AN - SCOPUS:84870764308

    SN - 9789400750852

    VL - 182 LNEE

    T3 - Lecture Notes in Electrical Engineering

    SP - 51

    EP - 58

    BT - Lecture Notes in Electrical Engineering

    ER -