Automatic dance generation system considering sign language information

Wakana Asahina, Naoya Iwamoto, Hubert P.H. Shum, Shigeo Morishima

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

In recent years, thanks to the development of 3DCG animation editing tools (e.g. MikuMikuDance), a lot of 3D character dance animation movies are created by amateur users. However it is very difficult to create choreography from scratch without any technical knowledge. Shiratori et al. [2006] produced the dance automatic generation system considering rhythm and intensity of dance motions. However each segment is selected randomly from database, so the generated dance motion has no linguistic or emotional meanings. Takano et al. [2010] produced a human motion generation system considering motion labels. However they use simple motion labels like "running" or "jump", so they cannot generate motions that express emotions. In reality, professional dancers make choreography based on music features or lyrics in music, and express emotion or how they feel in music. In our work, we aim at generating more emotional dance motion easily. Therefore, we use linguistic information in lyrics, and generate dance motion.

本文言語English
ホスト出版物のタイトルSIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450343718
DOI
出版ステータスPublished - 2016 7月 24
イベントACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
継続期間: 2016 7月 242016 7月 28

出版物シリーズ

名前SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters

Other

OtherACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
国/地域United States
CityAnaheim
Period16/7/2416/7/28

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア

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